so high again.
So if you're wondering about these new time lapses that I'm uploading here
about this character snow,
I want to give you a bit of extra context.
So this is a little additional intro for these time lapses.
So uh about a year ago actually in the in June of 2020,
right before the pre production of the open movie sprite right?
I had a bit of free time on my hand, it wasn't really enough to
make another chapter
or a lot of tutorial updates for the course of existing videos,
but it was just enough to start creating a second character design
and record all of the process for some new time lapse recordings.
Sadly there was no real perfect time to release these.
I wanted to make some new tutorials out of this
content but instead of just kind of sat on
the footage for while working on other stuff.
But now I want to finish this character life
on the blender studio channel over on Youtube.
So that means creating the topology, the UV maps, textural shading,
posing and the final render
interactively with you guys.
But before I can do that, I wanted to show what I already made.
So that's why I'm uploading these new seven time lapse videos
of the entire sculpting process and expression testing phase of snow
with these. I'm showing some updated techniques, some new features
and also some thrown out old at on.
So,
um unfortunately I didn't add a voice commentary this
time with these videos apart from this intro,
but you can find detailed descriptions and timestamps below each video
and also you're welcome to ask questions in the comments as always
In these time lapses, I used the newer blender version of 2.90 beta,
so there are some a little bit outdated workflows and features that
I'm showing still new and compares to what I showed before.
Uh and there's also going to be some books
because it was a um an in development release,
it wasn't out at the time, the version of Leonard that I was using.
Um but I think it's overall still very insightful
and also
you might notice right now this time around,
I actually started out by making some more drawings
of the character that I wanted to create.
So I was actually starting out with a two D concept that I've done.
I also had rain on the site for a lot of the process, even if it's not on screen,
just as a reference for
um staying consistent with a pre established style,
which is really important when you're going
to make another character in this roster.
Uh there's also an additional bonus time.
So you can find in the bonus videos folder for now
um and it is on the subject of posing snow using the new transform tools,
the post brush and face sets in sculpt mode.
So in that video I'm gonna show you how
to pose a character without any rigging required.
Hopefully once uh most of the work on sprite fright is done,
I can get back to this course.
I accumulated some notes on what I wanted to do on how to update
the already existing tutorials and how to improve the general flow of everything.
But it's important to mention that almost everything that I'm showing in
the course is still very relevant and it's all still there.
So it's not really that it's outdated,
it's just that there are faster and more convenient
workflows around now that can make life a bit
a bit less frustrating essentially.
Uh, and as always,
I'm going to add all the blend files and any other additional files to the,
to the course.
So you can just check out the video descriptions below and
there should be any relevant links to anything that I'm working on
and with all of the set, I would say,
just enjoy the time lapses of how I created the sculpt of snow