WEBVTT 0 00:00:00.140 --> 00:00:01.580 so high again. 1 00:00:01.590 --> 00:00:07.460 So if you're wondering about these new time lapses that I'm uploading here 2 00:00:07.840 --> 00:00:09.960 about this character snow, 3 00:00:10.440 --> 00:00:12.880 I want to give you a bit of extra context. 4 00:00:12.880 --> 00:00:16.050 So this is a little additional intro for these time lapses. 5 00:00:16.059 --> 00:00:22.460 So uh about a year ago actually in the in June of 2020, 6 00:00:22.470 --> 00:00:27.860 right before the pre production of the open movie sprite right? 7 00:00:28.140 --> 00:00:31.760 I had a bit of free time on my hand, it wasn't really enough to 8 00:00:31.940 --> 00:00:33.650 make another chapter 9 00:00:34.040 --> 00:00:38.650 or a lot of tutorial updates for the course of existing videos, 10 00:00:38.660 --> 00:00:42.990 but it was just enough to start creating a second character design 11 00:00:43.000 --> 00:00:47.060 and record all of the process for some new time lapse recordings. 12 00:00:47.940 --> 00:00:51.660 Sadly there was no real perfect time to release these. 13 00:00:51.670 --> 00:00:54.060 I wanted to make some new tutorials out of this 14 00:00:54.440 --> 00:00:56.960 content but instead of just kind of sat on 15 00:00:56.960 --> 00:00:59.740 the footage for while working on other stuff. 16 00:00:59.750 --> 00:01:04.370 But now I want to finish this character life 17 00:01:04.379 --> 00:01:07.470 on the blender studio channel over on Youtube. 18 00:01:07.480 --> 00:01:12.520 So that means creating the topology, the UV maps, textural shading, 19 00:01:12.520 --> 00:01:14.360 posing and the final render 20 00:01:14.540 --> 00:01:16.660 interactively with you guys. 21 00:01:16.670 --> 00:01:20.680 But before I can do that, I wanted to show what I already made. 22 00:01:20.690 --> 00:01:24.860 So that's why I'm uploading these new seven time lapse videos 23 00:01:25.440 --> 00:01:31.050 of the entire sculpting process and expression testing phase of snow 24 00:01:31.840 --> 00:01:36.060 with these. I'm showing some updated techniques, some new features 25 00:01:36.440 --> 00:01:38.930 and also some thrown out old at on. 26 00:01:38.930 --> 00:01:39.640 So, 27 00:01:39.650 --> 00:01:43.990 um unfortunately I didn't add a voice commentary this 28 00:01:43.990 --> 00:01:47.690 time with these videos apart from this intro, 29 00:01:47.700 --> 00:01:52.550 but you can find detailed descriptions and timestamps below each video 30 00:01:53.140 --> 00:01:57.250 and also you're welcome to ask questions in the comments as always 31 00:01:58.340 --> 00:02:03.950 In these time lapses, I used the newer blender version of 2.90 beta, 32 00:02:04.740 --> 00:02:08.220 so there are some a little bit outdated workflows and features that 33 00:02:08.220 --> 00:02:11.960 I'm showing still new and compares to what I showed before. 34 00:02:12.540 --> 00:02:15.050 Uh and there's also going to be some books 35 00:02:15.050 --> 00:02:19.130 because it was a um an in development release, 36 00:02:19.140 --> 00:02:23.360 it wasn't out at the time, the version of Leonard that I was using. 37 00:02:23.940 --> 00:02:27.660 Um but I think it's overall still very insightful 38 00:02:28.140 --> 00:02:29.060 and also 39 00:02:29.540 --> 00:02:31.980 you might notice right now this time around, 40 00:02:31.980 --> 00:02:35.170 I actually started out by making some more drawings 41 00:02:35.170 --> 00:02:37.070 of the character that I wanted to create. 42 00:02:37.070 --> 00:02:40.960 So I was actually starting out with a two D concept that I've done. 43 00:02:42.140 --> 00:02:47.040 I also had rain on the site for a lot of the process, even if it's not on screen, 44 00:02:47.050 --> 00:02:49.250 just as a reference for 45 00:02:49.640 --> 00:02:52.730 um staying consistent with a pre established style, 46 00:02:52.740 --> 00:02:54.150 which is really important when you're going 47 00:02:54.150 --> 00:02:56.660 to make another character in this roster. 48 00:02:57.240 --> 00:02:59.490 Uh there's also an additional bonus time. 49 00:02:59.500 --> 00:03:02.250 So you can find in the bonus videos folder for now 50 00:03:02.740 --> 00:03:08.370 um and it is on the subject of posing snow using the new transform tools, 51 00:03:08.370 --> 00:03:11.470 the post brush and face sets in sculpt mode. 52 00:03:11.480 --> 00:03:13.230 So in that video I'm gonna show you how 53 00:03:13.230 --> 00:03:17.260 to pose a character without any rigging required. 54 00:03:18.340 --> 00:03:22.280 Hopefully once uh most of the work on sprite fright is done, 55 00:03:22.280 --> 00:03:24.270 I can get back to this course. 56 00:03:24.290 --> 00:03:28.170 I accumulated some notes on what I wanted to do on how to update 57 00:03:28.180 --> 00:03:33.760 the already existing tutorials and how to improve the general flow of everything. 58 00:03:34.440 --> 00:03:38.990 But it's important to mention that almost everything that I'm showing in 59 00:03:38.990 --> 00:03:43.340 the course is still very relevant and it's all still there. 60 00:03:43.350 --> 00:03:45.930 So it's not really that it's outdated, 61 00:03:45.930 --> 00:03:49.550 it's just that there are faster and more convenient 62 00:03:49.550 --> 00:03:52.950 workflows around now that can make life a bit 63 00:03:53.440 --> 00:03:55.580 a bit less frustrating essentially. 64 00:03:56.340 --> 00:03:57.710 Uh, and as always, 65 00:03:57.720 --> 00:04:03.180 I'm going to add all the blend files and any other additional files to the, 66 00:04:03.190 --> 00:04:04.160 to the course. 67 00:04:04.540 --> 00:04:07.280 So you can just check out the video descriptions below and 68 00:04:07.280 --> 00:04:11.260 there should be any relevant links to anything that I'm working on 69 00:04:12.040 --> 00:04:14.300 and with all of the set, I would say, 70 00:04:14.300 --> 00:04:19.149 just enjoy the time lapses of how I created the sculpt of snow