WEBVTT 0 00:00:00.140 --> 00:00:03.950 for the second outfit, I wanted to do something more summer like 1 00:00:04.440 --> 00:00:09.660 this time I created the base for the shorts with box modeling and shrink wrapping. 2 00:00:32.640 --> 00:00:34.350 Same method for the tank top. 3 00:02:35.240 --> 00:02:39.770 I also tried out giving her stockings but eventually I removed them. 4 00:02:39.780 --> 00:02:43.280 This was really easy to try out with vertex painting though, 5 00:02:43.290 --> 00:02:47.750 you don't always need to make a new object to try these things 6 00:03:03.340 --> 00:03:05.080 to make it easier to mix the outfits. 7 00:03:05.080 --> 00:03:09.360 Later on, I started naming and organizing the clothing pieces 8 00:03:24.640 --> 00:03:28.760 for detailing the shirt and pants. I added multi resolution modifiers. 9 00:03:29.020 --> 00:03:32.430 This way I can keep the original base mesh intact and 10 00:03:32.430 --> 00:03:36.850 just add more subdivisions to sculpt on for the faults and details 11 00:06:05.640 --> 00:06:07.360 to make them work better together, 12 00:06:07.370 --> 00:06:12.560 I adjusted the different tops and pants to each other to try mixing them 13 00:06:47.940 --> 00:06:49.740 for changing the shoe vertex colors. 14 00:06:49.750 --> 00:06:55.160 I used the hue saturation value option in the paint menu of the header. 15 00:06:55.540 --> 00:06:59.760 This way you can just shift the colours instead of completely repainting them 16 00:07:06.440 --> 00:07:09.650 after this, the first two outfits were completed