for the second outfit, I wanted to do something more summer like
this time I created the base for the shorts with box modeling and shrink wrapping.
Same method for the tank top.
I also tried out giving her stockings but eventually I removed them.
This was really easy to try out with vertex painting though,
you don't always need to make a new object to try these things
to make it easier to mix the outfits.
Later on, I started naming and organizing the clothing pieces
for detailing the shirt and pants. I added multi resolution modifiers.
This way I can keep the original base mesh intact and
just add more subdivisions to sculpt on for the faults and details
to make them work better together,
I adjusted the different tops and pants to each other to try mixing them
for changing the shoe vertex colors.
I used the hue saturation value option in the paint menu of the header.
This way you can just shift the colours instead of completely repainting them
after this, the first two outfits were completed