Hello there and welcome to the procedural shading training in Blender.
My name is Simon Thommes and I'm an artist at the blender animation studio.
If you've heard of me before then probably because of some
of the crazy procedural shading experiments that I like to do.
Procedurally generated contents like assets,
animations and shaders are some of those things that seem like magic if you don't
really have a grasp of what goes into it and sometimes even if you do.
It takes a variety of technical understanding, problem solving,
creativity and a good familiarity with your tools to achieve what you have in mind.
But if you know what you are doing a procedural workflow
is an invaluable addition to your skill set as an artist.
In this course we're going to start from what may be your first steps in the
shader editor all the way to an advanced
understanding of procedural shade of creation in Blender.
This is not a course to get you started quickly creating simple shaders.
It's rather an in-depth guide to
help you understand the fundamental concepts and techniques
and enables you to come up with your own ideas.
That means that there will be a few rather technical parts in the
beginning but it also means that you will have more freedom to create.
The course is supported with a lot of examples and interactive visualizations to
make it more illustrated. And to give you something to immediately play around with,
it also comes with a full example scene that
uses nothing but procedural shaders and only basic modeling.
By the time this video goes online,
the course is still in production and it will be released
as I produce it chapter by chapter. That gives me the
opportunity to respond to feedback and adapt to suggestions so please
feel free to engage in a discussion in the comment section.
This first chapter is an introduction to give you an
idea of what the course is going to be about
and to get you started in the shader editor in Blender.
Okay, so I hope this is going to be interesting and exciting. Let's get started.