Hello,
I'm Union Casper and welcome to my workshop about speed sculpting
in these videos.
I will show you time lapse recordings of all of my
recent speed sculpt while talking about things like my workflow,
time saving methods and sculpting tips and tricks in blender
if it's necessary.
I will also include some clips recorded afterwards to better showcase
certain things. But
mostly I'll just stick with the time lapse recordings in the background.
I'll also include a breakdown video of my recent lighting setup in E. V.
That I presented all of these models with.
Um
and I plan to make this workshop a bit more of
an ongoing thing since there's so much I could talk about
and a lot of footage that I gathered,
so expect it to be more videos to come out soon.
Also the series of videos is mostly for intermediate users,
so people who are already familiar with the software,
I will explain some aspects and techniques off sculpting in blender,
but since explaining everything in detail for beginners
would blow up the length of these videos,
I decided to keep them a bit more focused on specific related topics instead.
Also as a little tip while you're watching the videos,
remember that you can slow down the video to see
some parts of the time lapse and more details.
Since I spent them up
To like six times of the speed
or alternatively to just listen to me like I sound drunk.
Um, if you have any questions or something that I didn't about.
Something that I didn't explain very well
or something else that you're curious about,
Just leave a comment below.
But first off for anyone who doesn't know what speed sculpting is.
It's very similar to, for example,
speed painting where it's about finishing an artwork with a minimal amount of time
In this case sculpting model in one city
that's usually up to like six hours,
but some also go above that for bigger goals or generally more polished,
but iterating or polishing on following days
definitely defeats the purpose of speed sculpting.
Um, think of it more like regular sketching, like line drawing,
it's really about speed, efficiency and prioritizing,
but also about experimentation, trying out new things
and before we really get started. I also wanted to add as a side note,
I made all of these scopes during the, during an event called sculpt January.
It's a yearly online challenge and community similar to
October so if you heard of that one,
you might already know what this was about.
It's 31 days, 31 sculpts calendar of predefined topics for each day.
I saw this as a pretty good opportunity to put my workflow to the
test experiment and see if I can learn a few new things along the way
And as you can see, I did all of it in the new version of Blender 2.80,
which is currently in the beta.
So let's show you how I made it through one
month of sculpting each day and the techniques are used,
the time lapse in the background is from my very first day, the topic was deep sea.
Um but instead of going for something Lovecraft iAN
or an angler fish or something like that,
uh,
I wanted to try out something different since I
needed to make something very quick and rough.
I thought why not try to get something appealing of some very simple shapes.
The creature I was inspired by were sea
slugs which come in various colors and shapes.
They seemed like a pretty good idea to start with since
it's a very inhuman creature.
So it doesn't need much fine tuning to become familiar or anything really.
So this ended up as a good warm up exercise for this month.
There are also a couple of atoms that I was using during the sculpting process.
They were mostly providing shortcuts to save time.
Um some of them didn't turn out to be that useful,
but I had a list of them to experiment with.
I can really encouraged to do so as well.
Just look up some sculpting add ons,
modeling adults or adults in general on the internet,
which are mostly also open source and free.
You can just download them and experiment with them and see which one suits you best.
They can be a real time saver and improve your workflow a lot
at the time though.
When I was doing these sculpts,
there weren't many adults available since Brenda was the new version of
blender that I was using was still in its alpha phase.
So the underlying code was changing quite a lot.
Um,
so mostly I was just using all of the features
that were available in the default version of blender.
That's pretty much all I want to talk about for this video.
Since this is supposed to be more of like a quick introduction
in the coming videos,
I'll talk more about my work flow in detail and some advice on how to be
more effective at speed sculpting itself.
Usually to combat the silence. I would use some background music.
But for this series of tutorials, I'll just leave that up to you.
I'll just keep the rest of the video playing.
I'll see you in the next video.