modifiers and Vfx Shader are a powerful way to
modify your drawings in a non destructive way.
There are three types of modifier for grease pencil, objects
generate
modified that change the object geometry
the form that only change the shape of an object without adding new german tree
and color to modify the colours of the opted materials
to add a modifier, just like the one you want to use from the list.
For example, there are a modifier to make instances of the object of strokes
built
to simulate the making of the drawing over time
or mirror.
In the form types, you can find noise or thickness to change your strokes
and in color opacity or tint to change a ruptured color.
Multiple modifiers can be added to a single object
and they can be applied to make their changes permanent.
Be effect traders are special pupil Real time effects for grease pencil.
As with modifier, you can add multiple. Be effects to a single object
but the effects are only for visualization and cannot be applied.
I'm going to use some modifiers and the effects to improve the scene
and make it ready for the final render.
I will start first with the array modifier to add more mountains on the back.
Think modifier is a good way to change color for
different light conditions but without changing the actual object colors
I use for every single grease pencil object in the scene Using
the color of the sky as the base color for the modifier
For the sheriff character,
I use another 10th modifier
but only affecting the lines layer
Using blair be effects on this. 10 objects add more depth to the scene
and will help separate our character from the background.
To use a light. The effects on the character.
I'm going to add an empty object to use it as a damage source light
and to simulate the Sheriff shadow,
I'm going to duplicate the option to keep its animation,
rotate and move it to the desired position
and apply a thin modifier for the shadow color.
Finally, to get the ring light on the objects, I'm gonna use the ring B. FX.
Now we are ready to add some camera movement to the scene
to add some key from to our camera,
we have to move first to the top sheet main context.