Grease Pencil is basically a to the animation tool.
So why not start with the famous bouncing ball
animation and show you how to animate with the two
before start with our band symbol animation. I will shorten the playback range.
Next I will add a new layer to draw a referent motion path for our ball.
The best way to draw in grease pencil is through the camera view
because in this way we know exactly what our final animation will look.
Once I finished drawing the path I will lock the layer to avoid unwanted changes.
To start with a rough animation I will draw our ball on the fair frame.
Then you can just moved to other frame and start a new drawing
responsible will add a new key frame for you.
You can continue in this way to complete your animation
in the only skinning panel you can change the number of
frames to be shown before and after the current one.
Also you can modify the opacity
and colors
to the little key frames.
First make your key from selection
and then press delete or the X. Key.
Another way to work on the bones.
Simple animation is to duplicate frames and using
edit and skull mode to trick the ball shape
to duplicate a key frame, you shifty to make a copy of the selected key frame
and move it to the new frame.
Other way to duplicate is to move first to the frame position,
you want the new key frame
and then move your stroke selection
and you keep from will be added automatically.
Then you can modify the drawing using the editing and sculpting tools.
In this way you don't have to draw every single frame
and it's an easier way to maintain the ball shaped through all the animation.
If you want to modify several frame at the same time
you can activate multi frame addition on the top bar.
Multi premonition is really useful if you
need to modify some already made animations.
For example in this case to change the ball path,
used to space bar to play back the animation
to continue polishing the rough animation.
You can play with the timing, adding or moving key frames.
Once we are satisfied with the rough animation,
we can have a new layer and start the cleanup process by linking our drawings.
We can apply the same workflow we use with
the bouncing ball sample to make more complex animation.
Start with the rough animation with the help of the onion skinning.
Use edit and sculpt mode to tweet growing.
We can also use some basic three D.
models that help us draw in difficult perspectives.
And finally in can color your animation.