many times when you are drawing you want to modify or fix some of your strokes.
The way to do that is using the edit or sculpt modes
to enter.
In edit mode,
you can select it as always from the pupil
hitter or more easily just pressing the tab key.
The first thing to do before starting to edit your
drawing is to select what you want to modify.
You can toggle your selection mode between points and strokes.
You can also use the number keys one and two to tangle.
There are many ways in blender to select,
you can find them in the select menu
or in the toolbar
like box election,
pain selection
or lasso.
Once you have finished your selection you are ready to use any of the attitudes.
The basic transform tool for editing our move, rotate and scale.
You can use them together to modify some strokes placement.
Pretty carter is a powerful tool for additions.
Make sure it's enabling our lace
and select as the people point.
You can change the placement of the three D. Cancer. We shift
and right mouse button
If you want to tweak your strokes in a seamless way you
can activate proportional editing to use
a distant follow in your transformations.
The other tools you can use to modify your strokes are bent
sheer
and to a sphere tool
for edit mode, draw some other overlay settings
you can tell the possibility of the added lines
and also control the strokes points capacity
in the strokes menu. You can find all the edit operators for your selected strokes
like john and split
Move Strokes two different layers of material
arranges strokes order
or delete
as an example. Let's try some operators
like duplicate
or simplify
that reduced point in your lines to improve performance when animating.
There are also some cleanup operators that can help you to
fix some common drawing problems like when after drawing session,
you notice that there are some loose point on your strokes.
You can fix it
with clean up loose points
or and draw a different location in the three D. Space by accident
you can fix it using re project strokes.
But if you want to freely modify your stocks in a more natural way,
you can use a scalp mode
to enter scalp mode. You can use the most elector in the pupil heather as always.
Or you can also use the handle radio menu to switch between most with countertop.
Unlike in edit mode
in a sculpt,
you don't have to select the points or strokes
you want to modify before start using the tools.
But if you want to only a scalp selected strokes,
you can activate this button on the top part.
Oscar brushes have two common settings
radius that controls the size of the brush
and a strength that control how intense will be the effect on your stocks.
You can change the radius value on the top bar or using the F. Key and drag in european.
You can do the same with the brush strength by pressing shift F.
Let's move to the workspace full canvas to try one x 1.
The sculpt brushes on our character.
Smooth to soften the struck point to get a more relaxed lines,
thickness increase or decrease the thickness of your strokes.
In some branches,
you can talk about between add and subtract effect on
the top bar or holding control key while is captain
strength to
modify the intensity of your strokes.
The randomize tool will add some noise to our strokes, making the line cheater
grab and push. Are used to move points in a similar way.
Used twist to apply attention in clockwise
or counterclockwise direction to your drawing.
A news pinch tool to pull points towards the center of the brush
or use it with control key to push them away from the center.
To use the clone tool, you must first copy to buffer the point you want to duplicate
and then click where you want to create the copy.
Now that we know the tools for edit and sculpt.
Let's try to fix an improbable character