WEBVTT 0 00:00:00.140 --> 00:00:06.680 option mode. 1 00:00:06.690 --> 00:00:09.050 Is that the formal for all object in blender, 2 00:00:09.060 --> 00:00:12.460 let's see some basic thing we can do in grease pencil in this mode. 3 00:00:13.440 --> 00:00:16.650 The basic mode of any object in blender is the object mode. 4 00:00:17.840 --> 00:00:19.580 When you add a grease pencil upset, 5 00:00:19.680 --> 00:00:22.160 you can see a dummy marker in its origin. 6 00:00:23.040 --> 00:00:26.680 This marker allow you to select and manipulate the update in the three D. 7 00:00:26.680 --> 00:00:27.960 Space like a whole 8 00:00:28.740 --> 00:00:32.530 to start moving your upset. You can select the move tool on the toolbar. 9 00:00:32.610 --> 00:00:36.450 I move the object in the three D. Space using the manipulators for why 10 00:00:36.840 --> 00:00:38.550 eggs or Z axis. 11 00:00:41.340 --> 00:00:44.140 You can also use geeky followed by the key of 12 00:00:44.140 --> 00:00:46.460 the access you want to use for move the object 13 00:00:46.840 --> 00:00:47.350 why 14 00:00:47.740 --> 00:00:48.360 X 15 00:00:48.840 --> 00:00:49.460 O Z. 16 00:00:54.640 --> 00:00:56.350 You can do the same to rotate 17 00:00:57.940 --> 00:00:59.260 or to scan the object 18 00:01:05.140 --> 00:01:06.650 for a more precise positioning. 19 00:01:06.910 --> 00:01:09.360 You can use the transform panel in the sidebar 20 00:01:09.940 --> 00:01:12.550 or in the opposite panel on properties editor. 21 00:01:18.840 --> 00:01:22.560 Let's see some basic things that can be done with our grease pencil object. 22 00:01:23.240 --> 00:01:27.860 You can duplicate objects using the operator in option menu or with shift key. 23 00:01:31.740 --> 00:01:34.840 Also we can duplicate linked with al di so 24 00:01:34.840 --> 00:01:37.560 the new object will be shared the same option data 25 00:01:38.140 --> 00:01:41.750 This way every single change you make on any of the linked upset 26 00:01:41.870 --> 00:01:43.750 will be replicated on the others. 27 00:01:49.440 --> 00:01:52.510 Responsible object can also be parented with other objects. 28 00:01:52.880 --> 00:01:54.670 Select for the child objects 29 00:01:54.970 --> 00:01:56.760 and last the parent object 30 00:01:57.540 --> 00:02:01.050 and again use the menu or the shortcut control P 31 00:02:02.140 --> 00:02:06.160 move rotate or scale on the parent will also affect their Children 32 00:02:10.139 --> 00:02:12.120 and of course you can use the new and 33 00:02:12.120 --> 00:02:15.450 amazing collections to organize all your objects in the scene 34 00:02:24.240 --> 00:02:24.940 opted mode 35 00:02:25.050 --> 00:02:28.790 has its own section in novel ways to control the visibility of different tools. 36 00:02:28.800 --> 00:02:30.660 Elements of your grease pen selected 37 00:02:32.240 --> 00:02:34.360 for example, you can turn on onion skin 38 00:02:34.940 --> 00:02:38.450 with young and his skin in more detail. Later when we talk about animation 39 00:02:39.040 --> 00:02:40.110 But in object mode 40 00:02:40.270 --> 00:02:42.480 it could be used to see how a hold to the 41 00:02:42.480 --> 00:02:45.250 animation is interacting with other objects in the three D. 42 00:02:45.250 --> 00:02:45.760 Space. 43 00:02:47.840 --> 00:02:49.850 A useful bushel overlays is canvas 44 00:02:50.340 --> 00:02:53.460 Chemist shows the plane you are using while drawing on the three D. Space. 45 00:02:54.140 --> 00:02:56.330 It has several properties that you can set up 46 00:02:56.330 --> 00:02:58.850 in the pupil disciple panel of the optic data 47 00:02:59.440 --> 00:03:00.250 like color 48 00:03:00.740 --> 00:03:01.360 size 49 00:03:02.340 --> 00:03:02.960 upset 50 00:03:03.540 --> 00:03:05.360 and the amount of great subdivisions. 51 00:03:06.740 --> 00:03:11.180 Last pay three D. Objects helps to about visual confusion and spot your drawing. 52 00:03:11.180 --> 00:03:15.350 More recently if you're working mixing responsible objects and three D. Measures. 53 00:03:17.740 --> 00:03:21.550 Other objectives. Play controls can be found on the upper panel. In up to data. 54 00:03:22.040 --> 00:03:24.260 Let's see the ones related to up to the mode, 55 00:03:24.740 --> 00:03:28.620 death ordering, control how the strokes are drawing in the three D. Space 56 00:03:29.440 --> 00:03:30.690 with the default behavior. 57 00:03:30.980 --> 00:03:33.850 The strokes are drawing relative to other three D. Objects. 58 00:03:34.440 --> 00:03:37.400 But if you want you can fold the strokes to be drawing 59 00:03:37.400 --> 00:03:40.260 in front or back of any other objects In the scene. 60 00:03:41.240 --> 00:03:42.250 With market size. 61 00:03:42.360 --> 00:03:46.550 You can change the size of the dummy empty. That is used to select the object 62 00:03:47.540 --> 00:03:48.080 last. 63 00:03:48.140 --> 00:03:50.160 We can control the overall struck thickness 64 00:03:50.170 --> 00:03:52.660 of the entire object with thicknesses scale. 65 00:03:53.340 --> 00:03:55.840 And if you want to keep this truck thickness, regardless, 66 00:03:55.840 --> 00:03:59.460 the zoom factor of the view port used to keep thickness check box.