option mode.
Is that the formal for all object in blender,
let's see some basic thing we can do in grease pencil in this mode.
The basic mode of any object in blender is the object mode.
When you add a grease pencil upset,
you can see a dummy marker in its origin.
This marker allow you to select and manipulate the update in the three D.
Space like a whole
to start moving your upset. You can select the move tool on the toolbar.
I move the object in the three D. Space using the manipulators for why
eggs or Z axis.
You can also use geeky followed by the key of
the access you want to use for move the object
why
X
O Z.
You can do the same to rotate
or to scan the object
for a more precise positioning.
You can use the transform panel in the sidebar
or in the opposite panel on properties editor.
Let's see some basic things that can be done with our grease pencil object.
You can duplicate objects using the operator in option menu or with shift key.
Also we can duplicate linked with al di so
the new object will be shared the same option data
This way every single change you make on any of the linked upset
will be replicated on the others.
Responsible object can also be parented with other objects.
Select for the child objects
and last the parent object
and again use the menu or the shortcut control P
move rotate or scale on the parent will also affect their Children
and of course you can use the new and
amazing collections to organize all your objects in the scene
opted mode
has its own section in novel ways to control the visibility of different tools.
Elements of your grease pen selected
for example, you can turn on onion skin
with young and his skin in more detail. Later when we talk about animation
But in object mode
it could be used to see how a hold to the
animation is interacting with other objects in the three D.
Space.
A useful bushel overlays is canvas
Chemist shows the plane you are using while drawing on the three D. Space.
It has several properties that you can set up
in the pupil disciple panel of the optic data
like color
size
upset
and the amount of great subdivisions.
Last pay three D. Objects helps to about visual confusion and spot your drawing.
More recently if you're working mixing responsible objects and three D. Measures.
Other objectives. Play controls can be found on the upper panel. In up to data.
Let's see the ones related to up to the mode,
death ordering, control how the strokes are drawing in the three D. Space
with the default behavior.
The strokes are drawing relative to other three D. Objects.
But if you want you can fold the strokes to be drawing
in front or back of any other objects In the scene.
With market size.
You can change the size of the dummy empty. That is used to select the object
last.
We can control the overall struck thickness
of the entire object with thicknesses scale.
And if you want to keep this truck thickness, regardless,
the zoom factor of the view port used to keep thickness check box.