WEBVTT 0 00:00:00.140 --> 00:00:10.210 Hi there in this world video we started talking about the new grease pencil up chat. 1 00:00:10.220 --> 00:00:13.060 So the first thing we have to do is to add a new one. 2 00:00:14.040 --> 00:00:16.560 There are two ways to add a new object in blender 3 00:00:16.940 --> 00:00:19.880 using the add menu on the Buber hitter menu 4 00:00:19.990 --> 00:00:21.950 or present shift a 5 00:00:23.040 --> 00:00:27.260 start for the grease pencil option in the list and you will find free option there 6 00:00:28.140 --> 00:00:30.560 blank to a dynamic response elected 7 00:00:32.540 --> 00:00:37.060 stroke to add a simpler stroke that also has some basic colors and layers 8 00:00:40.340 --> 00:00:41.380 and into the monkey. 9 00:00:41.520 --> 00:00:44.440 A drawing sample of our beloved Suzanne to play with. 10 00:00:47.840 --> 00:00:50.150 But what that means to be an up chatting blender. 11 00:00:50.640 --> 00:00:54.060 There are several different object types in blender to biliary scenes. 12 00:00:54.640 --> 00:00:58.060 The most common ones are measures to be three D. Geometry 13 00:00:58.840 --> 00:01:01.310 but there are also lights, cameras, 14 00:01:01.540 --> 00:01:03.250 amateurs and so on. 15 00:01:04.340 --> 00:01:07.270 Responsible is a new opposite types that allow you to 16 00:01:07.270 --> 00:01:10.050 work with two D strokes on the blender three D. 17 00:01:10.050 --> 00:01:10.960 Environment. 18 00:01:14.240 --> 00:01:19.460 Every upset typing blender have several months to adult or work on different aspect 19 00:01:23.940 --> 00:01:26.550 response elected of course has its own modes 20 00:01:27.440 --> 00:01:28.160 opted 21 00:01:28.640 --> 00:01:29.180 added 22 00:01:29.450 --> 00:01:30.160 sculpt, 23 00:01:30.640 --> 00:01:32.350 draw and wait pain mode 24 00:01:33.540 --> 00:01:36.660 we see in the taste every single mount in the next video 25 00:01:39.140 --> 00:01:42.010 Each blender object are composed from two parts 26 00:01:42.410 --> 00:01:44.360 an object and the object data. 27 00:01:45.340 --> 00:01:49.530 The update is like the container that holds information about the position, 28 00:01:49.540 --> 00:01:52.240 rotation and site of the element in the three D. 29 00:01:52.240 --> 00:01:52.750 Space 30 00:01:53.540 --> 00:01:56.860 and also other things like the relation with other objects 31 00:01:57.240 --> 00:01:58.760 how it looks in the beaufort 32 00:01:59.940 --> 00:02:03.450 the object data is all the components that define the object. 33 00:02:04.340 --> 00:02:07.940 In the case of grease pencil, the captured data are their strokes 34 00:02:08.160 --> 00:02:09.050 to the layers 35 00:02:09.440 --> 00:02:10.289 protect groups 36 00:02:10.479 --> 00:02:11.360 and properties. 37 00:02:12.940 --> 00:02:16.060 Every object in blender is linked to an object data 38 00:02:16.740 --> 00:02:18.150 and a single lobster data 39 00:02:18.540 --> 00:02:20.550 may be shared by many upsets. 40 00:02:33.440 --> 00:02:37.760 The grease pencil object has several components that define the object data. 41 00:02:38.940 --> 00:02:40.860 The main component are the strokes. 42 00:02:41.440 --> 00:02:45.960 These strokes are built with two or more connected points that define the line path. 43 00:02:46.840 --> 00:02:50.860 The look and feel of this line is defined by the brass you are using. Well drawing. 44 00:02:52.340 --> 00:02:54.160 Every strokes belong to a layer. 45 00:02:54.540 --> 00:02:56.850 The two D layer system work in a similar way, 46 00:02:56.850 --> 00:03:00.260 like in other to the painting software like rita or gimp. 47 00:03:01.740 --> 00:03:05.660 Finally, the materials defined the color and texture of the strokes and field. 48 00:03:06.340 --> 00:03:08.950 Multiple materials can be linked to the object 49 00:03:09.090 --> 00:03:11.050 and used by one or more strokes.