So here we go with the
the nerf gun.
This is going to be a very different process from from the head of course.
So this is more hard surface modeling and I'm not going to I'm going
to try to show you a process that revolves around using the bevel modifier.
So we'll keep
the
the geometry very, very simple
and I will select edges and bevel them with the devil modifier just to keep things a
little bit more flexible down the line when we
are going to create the low resolution geometry.
So here you see, this is the my basic process for
most,
most of my models is I I block things in and make sure that
I have some sort of geometry that
resembles the general outline in general silhouette.
Um primary shapes of the thing that I'm modeling.
And
my aim is to get some get some
some sort of geometry for
for everything.
So you see,
I'm reusing these um cylindrical shapes and they're they're quite handy because
they give me a good indication for how broad this thing is.
Since I'm only working from a side view,
I happen to have since I was the one who took all these pictures.
We happen to have all these these nerf guns that I I used in this this model
or in the in this project.
So, so I I just happen to have the nerve gun right next to me while while I'm modeling,
which is quite helpful,
recommend recommend having the physical thing is is really, really nice.
So yeah, as I said, I'm I'm just blocking everything in making sure that
there are rough primitives everywhere. And then when I have done that, I I
cut in
the basic shapes um
just to define, find the shapes a little bit more
and I'm
being perhaps a little bit careful but
but this is um
um when you're doing this sort of modeling I would
I would just say stay a little bit loose.
Um
just go for
for the rough
the rough thing and be a little bit fast about it
and just try to get something in quickly.
And it's nice to be a little bit clean but you don't have
to be super super clean with this as long as you're getting,
as long as it's fairly light what you're
you're ending up with
there. You see the basic process for the bigger
bagels, I just use the regular bevel to.
But here you see I select these these edges and I
um applying I am add a level object by by just copying from
another another one.
You see there I
copied the modifiers.
So now I have the bible modifier just very handy.
It went a little bit fast there but we will do it several times.
So so I'll show you of course the settings that I use for the battle modifier.
And here you see,
I I used a tool called the knife project which is quite handy and I
again it went a little bit fast now but I do it several times throughout the
the video, so don't worry if you didn't catch the settings that I r
how I I did it. I you see the knife project is in the left toolbar
there, so I used it several times,
but it's it's quite handy, it's a
you might be
attempted to use um bullying operations and billions are fine,
you can totally use them.
Um But but I just found it a little bit nicer and cleaner
to use the knife project in in this case because it's a it's a
it's a simpler
and cleaner way of doing it.
And again, you see just add a bevel
on fire and
and that shape was done
and here the same thing as I did before, I just make the rough cuts,
make sure that I
stay a little bit light and I cut it everything and um in a from the side of you and then I
I rotate out to perspective and then
push out the
the geometry.
You see that a little bit later,
just making sure that I I get all the cuts in the
side of you because it's it's easy to uh to change the shapes
and there you see, I I pushed the shape in
what I'm working on right now is the
the rail system
of this thing
and
I actually reuse this thing for all all the different um Africans
because it's uh they all use the same same general system.
So it's quite quite nice to have a habit modelled
once and then I just copy pasted into all the other
um
blend files
and we use it.
So the same general process using uh the bevel modifier to create those those nice um
nice highlights on the
on the edges.
And again he received exactly the same same process of just selecting all the
different edges and setting them, setting the bubble. Wait.