mm
mm hmm.
Yeah.
Hi and welcome to blender three D.
What you are looking at is basically the default
interface when you open blender except that you'll have
a different image in your splash screen and it
should be a version later than blender 2.66.
The version I'm working in is a development
version and is what will become blender 2.67
as you see it is
what you look at when you open it for the first
time except that I shouldn't be there in your corner.
That would be very strange.
Um, in the splash screen you can just click to get rid of it.
But I have a quick look at the links. A lot of people overlook these.
They are very useful for instance,
straight to the blender website where you can
download the latest version of blender or the
user community where you can get a lot of help if you happen to get stuck.
There is also a recent file list for all
the stuff that you've been working on just now.
If I click and get rid of it, you see the main screen
at the left top. This huge big block
is your three D view. That's what we call it.
It is basically your desktop. It is where you work. It is where you create shapes
that you can later for instance export for three D printing,
which is why I'm looking at
Blender three D with you.
The way that the layout of blender works. You can adapt it completely.
But I'll do almost all my work in this default layout
is you have a screen like this big screen here or area
and on the edge of the area is a menu at
the bottom here are all the buttons and options and menus
to do with the screen on top or the area on top.
For instance, below this bar is a different area.
This is the timeline,
we can hit play and you can see the green marker go so it's playing back an animation.
We're not really looking at animation but the timeline is nice to have their anyway,
I can get it back and the same as above. You have an area
and below it are all the options,
same goes on the right, we call this the properties menu.
It has all the properties below and on top is a menu with
in this case just a couple of buttons that give you different options.
So you can get all the Properties for the world
or all the properties for the objects you have selected.
No
uh something to look at really quickly.
If you select something, I will make sure you can see what I'm doing.
There's a little icon here so you can see on what mouse button. I'm clicking
you see that I click on the left mouse button that is not default.
In blender blender usually select with the right mouse
button which brings me to an important option.
The user preferences,
you can go to file then user preferences
and it gives you a second window
in which you can go to input and for instance I have set it
up to select with the left mouse button which is a little bit more.
Like other computer programs work.
It's a personal preference usually because I work with a
pen and tablet, I find this really helpful.
Don't forget to save your user settings if you change
anything at all.
Next we'll have a look at how to look around in three D.
View and how to move objects around
very very simply.
Yeah.
Yeah
maybe the most important thing to learn when learning a three D.
Program any of them is how to look around and understanding
the relevance of your view relative to what you are editing.
Um The very basic controls for looking around in blender three D.
First you can look in the view menu at the left bottom here.
This has all sorts of very helpful options if you're ever
lost and you don't know what you're looking at any more.
Have a look here and you can save yourself
um what you do a lot of the time.
What I do most of the time is using your mouse wheel as if it's a button.
So I click on my mouse wheel and I drag the mouse around.
You can see we are looking all the way around the model, I can control it,
I can click drag
and look around. This is really good for finding out
whether your model is fixed, whether it looks the way that you want or not.
If you do the same thing, I use the middle mouse button but together with shift
I can pan so you dragged the entire screen wherever you want it.
If you do it with control
you can zoom in and zoom out. So I pan with shift to the middle
and control
mouse wheel zooms in and out.
This is what you do a lot of the time to check your model look from all sides,
make sure you've made all the changes you want.
Uh The other way to look around is using your Numpad.
If you do not have a numpad you can enable it in the user preferences show you very,
very quickly.
This is for people with laptops,
you can enable this option emulate Numpad
that will make the numbers one through zero
On your keyboard work as if they are the numbers one through 0 on your numpad
and the way you use it is one on your Numpad shows you the front of your view and three
moves you to decide seven moves you to the top
and you can use them with control as an inverse.
You don't have to remember it right now. What you do want to remember
is that in the view menu, it tells you all of these options.
For instance, you can see that the top is Numpad seven and the front is Numpad
one.
It may seem a little bit arbitrary what number does what,
but if you're using a Numpad and you get a little bit used to it,
it starts making perfect sense
and why this is so incredibly relevant.
I will show you in the next bit when we start manipulating objects.
Yeah.