Yeah
yeah
I've altered the layout slightly to show this
little keystroke visualize er app that I'm running which
for this video and for more down the line
will hopefully keep a record of everything pressed.
I'll be explaining as thoroughly as I can so that
you don't actually need to look down there where it's
there just in case anyway so let's move I use
a prospective camera around and get to grips with navigating
and I know it's the user perspective camera. Just because in the top left of three D.
View you can see it says user perspective.
We can also get Ortho graphic views as well which will take a look at in a moment.
So all of the main navigation actions require the middle mouse button so
to rotate we just need the middle mouse button on its own.
So if we just do that you can see I'm rotating around the scene to pan.
We just need to hold down shift and middle mouse
button and now we can see we're panning across the scene
and then to zoom in we can just hold down control and then middle mouse
button and then slide upwards like that and then downwards to sort of pull away.
You can also use the middle mouse wheel to scroll in and out of an object as well.
This is something I find myself doing quite a bit.
So let's take a look at some of the other
viewing angles that we can take on this object.
So we're already looking through the use of perspective view as
we pointed out before but how about some other views?
So let's take a look at the
front view for example and to do that, all it did was press number one on the Numpad.
So all of the hot keys here, we're going to find uh in the Numpad area.
So number one on the Numpad it takes you to the front view and if you hold
down control and the number one on the Numpad it'll take you to the opposite of that.
So instead of the front we're now at the back
and if we press three on the numpad it will take us to the right
and if we hold control and three
then we get the left and then seven for the
top and then control seven and we get the bottom
and you can see that a lot of those views are pretty much
more familiarly seen in Ortho graphic mode but we're still in perspective mode.
If we want to change that we can press five
on the Numpad and that will toggle us through.
So right now we're looking at the right Ortho graphic mode and if we
hold shift and middle mouse we can sort of pan around the view.
If we just middle mouse and click we will see ourselves in more of a three D.
View but we're still in Ortho graphic mode so we don't get any
foreshortening and basically zero perspective all of
these hot keys that I'm using,
you can actually find down in the footer area of the three D.
View
and you can see we've got the view menu.
If we click on that you can see them all down here.
This is what we basically just been covering
a couple of other things that I wanted to point
out is just to be able to view something.
So if I actually just scroll the middle mouse wheel to just zoom out a little bit,
I'm gonna right click on this lamp and if I want to view it I can just press
the full stop or the period key on the Numpad and that will zoom you right into it.
And then if the middle click around here we can see the rest of the scene.
I'm just gonna press five to just move that into
a perspective view though so I don't get too lost.
And then if I just want to right click onto here to view this and then we
can press period on the Numpad again and then we can basically zoom right into that.
If we want to be able to see everything in the scene, we can also use just the home key.
So I've built this pretty basic scene to give us
something to show the benefits of another way in which we
can navigate through our seen this is the fly mode
and we can jump into this by going shift f.
And then once we do that we can use W. A. S. And D.
On the keyboard to sort of move around and then
using the mouse we can kind of rotate our vision.
So it's kind of similar to an FBS game in that way
or at least in this point we're actually just sort of flying around
and to actually increase and decrease the speed. You can use the mouse wheel.
I'm just scrolling through there. We can also go up and down by going Q.
To go down and then eat to go up.
And in fact if you look in the details of the header
bar which is actually at the bottom of the three D.
View at the moment,
you can see all the various different options there and
you'll notice that it happens for several tools in blender.
So if you're looking for some hints sometimes you'll find them there
and you can see it starts off with L. M. B.
For left mouse button, return to confirm escape,
right mouse button to cancel and then tab for gravity.
Now this is pretty much the most interesting thing
that I wanted to kind of convey on this
map that I've built here this it doesn't really make much sense
this by the way it's just something to move around in.
So if we press tab we kind of create gravity and also it's sort of
naturally blunder works out what surfaces to kind of give some basic collision too.
So we can now walk on the floor.
It's not given anything like this a collision
we can just sort of passed straight through.
But this is pretty cool nonetheless.
So you can pretty very quickly get something going
for a first person map of some kind.
And really, almost as soon as you finish modeling you can kind of roam around in it.
The only other thing I'd like to mention right now regarding navigating and getting
around the view is jumping back and forth between a typical quad view.
So quad view is a view which gives you a perspective camera
and three Ortho graphic views all within the same three D.
View. And we can get to it by using the shortcut control, all T and Q.
And you can see we get the user perspective camera over
here and we've also got a write off the graphic mode here
and then we've also got the front or the graphic and the top Ortho graphic.
And if we just go control also in Q. Again we can return back to our previous main view.
We can also find that option within our view
menu just near the top tuggle quite a view.
And if we open up our property sidebar with the N. Key,
you can find it down near the bottom here as well, toggle quad view.
Also you'll spot an extra couple of options to customize
slightly how they behave and relate to each other.
So that should wrap things up for the basics are navigating around blenders.
Three D. View.