WEBVTT 0 00:00:01.940 --> 00:00:02.260 Yeah 1 00:00:04.340 --> 00:00:04.540 yeah 2 00:00:06.840 --> 00:00:08.690 I've altered the layout slightly to show this 3 00:00:08.690 --> 00:00:11.570 little keystroke visualize er app that I'm running which 4 00:00:11.570 --> 00:00:13.280 for this video and for more down the line 5 00:00:13.280 --> 00:00:15.560 will hopefully keep a record of everything pressed. 6 00:00:15.940 --> 00:00:18.070 I'll be explaining as thoroughly as I can so that 7 00:00:18.070 --> 00:00:19.870 you don't actually need to look down there where it's 8 00:00:19.870 --> 00:00:22.200 there just in case anyway so let's move I use 9 00:00:22.200 --> 00:00:25.380 a prospective camera around and get to grips with navigating 10 00:00:25.480 --> 00:00:30.110 and I know it's the user perspective camera. Just because in the top left of three D. 11 00:00:30.110 --> 00:00:32.650 View you can see it says user perspective. 12 00:00:32.940 --> 00:00:36.860 We can also get Ortho graphic views as well which will take a look at in a moment. 13 00:00:37.440 --> 00:00:42.630 So all of the main navigation actions require the middle mouse button so 14 00:00:42.630 --> 00:00:44.880 to rotate we just need the middle mouse button on its own. 15 00:00:44.890 --> 00:00:49.920 So if we just do that you can see I'm rotating around the scene to pan. 16 00:00:49.930 --> 00:00:52.450 We just need to hold down shift and middle mouse 17 00:00:52.450 --> 00:00:55.260 button and now we can see we're panning across the scene 18 00:00:55.740 --> 00:00:59.810 and then to zoom in we can just hold down control and then middle mouse 19 00:00:59.810 --> 00:01:05.760 button and then slide upwards like that and then downwards to sort of pull away. 20 00:01:06.640 --> 00:01:10.990 You can also use the middle mouse wheel to scroll in and out of an object as well. 21 00:01:11.000 --> 00:01:13.260 This is something I find myself doing quite a bit. 22 00:01:13.270 --> 00:01:15.550 So let's take a look at some of the other 23 00:01:15.550 --> 00:01:18.260 viewing angles that we can take on this object. 24 00:01:18.270 --> 00:01:21.970 So we're already looking through the use of perspective view as 25 00:01:21.970 --> 00:01:24.980 we pointed out before but how about some other views? 26 00:01:24.990 --> 00:01:27.460 So let's take a look at the 27 00:01:27.640 --> 00:01:33.000 front view for example and to do that, all it did was press number one on the Numpad. 28 00:01:33.010 --> 00:01:37.340 So all of the hot keys here, we're going to find uh in the Numpad area. 29 00:01:37.350 --> 00:01:40.810 So number one on the Numpad it takes you to the front view and if you hold 30 00:01:40.810 --> 00:01:45.810 down control and the number one on the Numpad it'll take you to the opposite of that. 31 00:01:45.810 --> 00:01:47.560 So instead of the front we're now at the back 32 00:01:48.040 --> 00:01:51.160 and if we press three on the numpad it will take us to the right 33 00:01:51.540 --> 00:01:54.300 and if we hold control and three 34 00:01:54.430 --> 00:01:57.030 then we get the left and then seven for the 35 00:01:57.030 --> 00:01:59.850 top and then control seven and we get the bottom 36 00:02:00.440 --> 00:02:04.190 and you can see that a lot of those views are pretty much 37 00:02:04.190 --> 00:02:09.759 more familiarly seen in Ortho graphic mode but we're still in perspective mode. 38 00:02:09.770 --> 00:02:12.200 If we want to change that we can press five 39 00:02:12.210 --> 00:02:14.270 on the Numpad and that will toggle us through. 40 00:02:14.280 --> 00:02:17.220 So right now we're looking at the right Ortho graphic mode and if we 41 00:02:17.220 --> 00:02:20.150 hold shift and middle mouse we can sort of pan around the view. 42 00:02:20.540 --> 00:02:25.260 If we just middle mouse and click we will see ourselves in more of a three D. 43 00:02:25.260 --> 00:02:28.930 View but we're still in Ortho graphic mode so we don't get any 44 00:02:28.930 --> 00:02:32.910 foreshortening and basically zero perspective all of 45 00:02:32.910 --> 00:02:34.490 these hot keys that I'm using, 46 00:02:34.500 --> 00:02:38.700 you can actually find down in the footer area of the three D. 47 00:02:38.700 --> 00:02:39.160 View 48 00:02:39.340 --> 00:02:41.320 and you can see we've got the view menu. 49 00:02:41.320 --> 00:02:43.550 If we click on that you can see them all down here. 50 00:02:43.550 --> 00:02:45.460 This is what we basically just been covering 51 00:02:46.640 --> 00:02:48.550 a couple of other things that I wanted to point 52 00:02:48.550 --> 00:02:51.350 out is just to be able to view something. 53 00:02:51.360 --> 00:02:55.920 So if I actually just scroll the middle mouse wheel to just zoom out a little bit, 54 00:02:55.930 --> 00:03:00.250 I'm gonna right click on this lamp and if I want to view it I can just press 55 00:03:00.250 --> 00:03:05.160 the full stop or the period key on the Numpad and that will zoom you right into it. 56 00:03:05.170 --> 00:03:07.960 And then if the middle click around here we can see the rest of the scene. 57 00:03:09.440 --> 00:03:11.740 I'm just gonna press five to just move that into 58 00:03:11.740 --> 00:03:14.150 a perspective view though so I don't get too lost. 59 00:03:14.540 --> 00:03:19.510 And then if I just want to right click onto here to view this and then we 60 00:03:19.510 --> 00:03:24.240 can press period on the Numpad again and then we can basically zoom right into that. 61 00:03:24.250 --> 00:03:29.150 If we want to be able to see everything in the scene, we can also use just the home key. 62 00:03:30.340 --> 00:03:32.430 So I've built this pretty basic scene to give us 63 00:03:32.430 --> 00:03:34.560 something to show the benefits of another way in which we 64 00:03:34.560 --> 00:03:37.440 can navigate through our seen this is the fly mode 65 00:03:37.450 --> 00:03:40.450 and we can jump into this by going shift f. 66 00:03:40.460 --> 00:03:43.540 And then once we do that we can use W. A. S. And D. 67 00:03:43.550 --> 00:03:46.970 On the keyboard to sort of move around and then 68 00:03:46.980 --> 00:03:49.750 using the mouse we can kind of rotate our vision. 69 00:03:50.040 --> 00:03:52.430 So it's kind of similar to an FBS game in that way 70 00:03:52.430 --> 00:03:55.420 or at least in this point we're actually just sort of flying around 71 00:03:55.740 --> 00:04:00.870 and to actually increase and decrease the speed. You can use the mouse wheel. 72 00:04:00.880 --> 00:04:05.280 I'm just scrolling through there. We can also go up and down by going Q. 73 00:04:05.290 --> 00:04:07.270 To go down and then eat to go up. 74 00:04:07.280 --> 00:04:09.870 And in fact if you look in the details of the header 75 00:04:09.870 --> 00:04:12.320 bar which is actually at the bottom of the three D. 76 00:04:12.320 --> 00:04:13.160 View at the moment, 77 00:04:13.340 --> 00:04:16.130 you can see all the various different options there and 78 00:04:16.140 --> 00:04:19.410 you'll notice that it happens for several tools in blender. 79 00:04:19.410 --> 00:04:22.660 So if you're looking for some hints sometimes you'll find them there 80 00:04:22.840 --> 00:04:25.190 and you can see it starts off with L. M. B. 81 00:04:25.190 --> 00:04:27.940 For left mouse button, return to confirm escape, 82 00:04:27.950 --> 00:04:31.400 right mouse button to cancel and then tab for gravity. 83 00:04:31.410 --> 00:04:33.680 Now this is pretty much the most interesting thing 84 00:04:33.690 --> 00:04:35.540 that I wanted to kind of convey on this 85 00:04:35.670 --> 00:04:38.850 map that I've built here this it doesn't really make much sense 86 00:04:38.850 --> 00:04:41.650 this by the way it's just something to move around in. 87 00:04:42.040 --> 00:04:46.900 So if we press tab we kind of create gravity and also it's sort of 88 00:04:46.910 --> 00:04:52.380 naturally blunder works out what surfaces to kind of give some basic collision too. 89 00:04:52.380 --> 00:04:55.450 So we can now walk on the floor. 90 00:04:55.840 --> 00:04:59.790 It's not given anything like this a collision 91 00:04:59.790 --> 00:05:02.010 we can just sort of passed straight through. 92 00:05:02.020 --> 00:05:03.740 But this is pretty cool nonetheless. 93 00:05:03.740 --> 00:05:06.720 So you can pretty very quickly get something going 94 00:05:06.730 --> 00:05:10.510 for a first person map of some kind. 95 00:05:10.590 --> 00:05:14.760 And really, almost as soon as you finish modeling you can kind of roam around in it. 96 00:05:15.340 --> 00:05:19.160 The only other thing I'd like to mention right now regarding navigating and getting 97 00:05:19.160 --> 00:05:22.930 around the view is jumping back and forth between a typical quad view. 98 00:05:22.940 --> 00:05:26.520 So quad view is a view which gives you a perspective camera 99 00:05:26.520 --> 00:05:29.480 and three Ortho graphic views all within the same three D. 100 00:05:29.480 --> 00:05:34.360 View. And we can get to it by using the shortcut control, all T and Q. 101 00:05:34.560 --> 00:05:37.510 And you can see we get the user perspective camera over 102 00:05:37.510 --> 00:05:41.060 here and we've also got a write off the graphic mode here 103 00:05:41.240 --> 00:05:46.550 and then we've also got the front or the graphic and the top Ortho graphic. 104 00:05:47.330 --> 00:05:51.950 And if we just go control also in Q. Again we can return back to our previous main view. 105 00:05:52.340 --> 00:05:54.650 We can also find that option within our view 106 00:05:54.650 --> 00:05:57.560 menu just near the top tuggle quite a view. 107 00:05:57.590 --> 00:06:00.760 And if we open up our property sidebar with the N. Key, 108 00:06:01.040 --> 00:06:05.460 you can find it down near the bottom here as well, toggle quad view. 109 00:06:05.470 --> 00:06:08.470 Also you'll spot an extra couple of options to customize 110 00:06:08.470 --> 00:06:11.090 slightly how they behave and relate to each other. 111 00:06:11.100 --> 00:06:14.570 So that should wrap things up for the basics are navigating around blenders. 112 00:06:14.570 --> 00:06:15.350 Three D. View.