Yeah
mm.
Mhm
mm.
So let me start here after the splash screen by answering very quickly.
Three questions that you may have when first encountering blunder.
Now the first is what is this three D. Scene that we're looking at?
Potentially you were expecting?
Just a blank scene but it looks like we've gotten started with this cube already.
So basically this is just a fundamental scene so it just
gives you something to work with and maybe build from here.
We've got three different types of objects in this scene.
We've got this mesh object which is currently selected which we
can see means that we have this orange outlining to it.
And then we've also this camera object on the left hand side
which allows us to see or at least render our scene.
And then we've also got this lamp object on the right hand
side which is going to illuminate our object in our scene.
Now if you don't want them in the scene you can actually delete them.
It's not really a big problem.
It's only going to take a few seconds to add them back in.
But usually this just gives us a slightly faster running start as it were.
If you want to change the default file in any
way you can actually just come up to the file menu
and then save that as the startup file which is this option down here.
So feel free to delete everything and then have that as a
startup file if you'd prefer the next question you may have is
why you can't select anything with the left mouse button when you
try and maybe interact with these other objects in the scene.
In fact,
the only thing that really seems to happen is you get this little
target cross hair thing appear at the location of where you click.
So what's that all about?
Well this is called the three D cursor and without
going into it in too much detail right now,
this basically can be used as a kind of universal pivot point.
It's also the location at where new objects get added and
while painting it can be used as a clone source.
And there's also a certain modeling operations that need a three D
point to control the way that they're going to behave as well.
And so the three D cursor is used with those.
So that's all I wanted to touch on it about it in a
moment but we will be seeing more about it as we go.
Incidentally,
I'll just show you one last thing which is a little snap menu which is shift s together
and we get our snap menu there and you can see we get these cursor
options there and I'm just gonna put cursor to the center and just to put
it back regarding the other half the question as to how exactly do we select
anything then in blender selecting is done by default with the right mouse button.
So this can take a little time to get the hang of what can happen surprisingly
quickly if you can give it a chance if you want to switch it though,
we can launch the main gateway into our interactions with blunder which is
the user preferences which can also be found on the file menu.
And we can see user preferences here.
Or we can launch it with the hotkey control all in you.
So let's just do that.
It's just click there and then if we take a look under the input tab,
we can see that we've got select with and you can see by default
it's set to right so you can switch out to left if you'd rather.
The third and final question that somebody might have
when encountering blender is the fact that they've actually
already seen somebody else using blender and when they
get it for themselves it looks completely differently.
So that's probably because they've been using a different theme or just customize
their own theme and that brings us back to the user preferences.
So let's just launch that with control all in you this time.
And just before we jump away from the input tab just wanted to point
out that's part of the thing with blunder is how customizable it really is.
So even with all these fundamental aspects of such as what you're
actually selecting with that we just covered with the left and right.
You can see down here with the three D view for example,
here's all the various hot keys that we can change if we wanted to,
we could add our own and there is a very very long list here and you're
obviously not expected to know all these necessarily
because blender is a pretty big program.
So
um let's just scroll right back up to the top and we'll
jump over to the themes and this is where the presets are.
If you prefer a flat theme, we've got some things like that for you.
If you prefer more of a darker theme,
there's perhaps this And then there's some other themes which show,
you know you've got your gradient in the three D.
View there.
In fact that then allows you to customize all the various different aspects of it.
So we can see our three D. Views gradient. So if we come down to the three D.
View this is all the three D. View related theme parts that can be changed.
So if we just scroll down a little bit further we
can see a gradient here and the gradient low and high
so we can just change whatever our gradient, low color is there.
So something like that.
That's just a very very simple change.
So feel free to just go crazy or as subtle as
you like on any aspect of the interface really I'm just
going to reset it back to the default theme just so
that hopefully I'm in the line with as many people as possible
as we go through what we're going to learn.
So that's it for the user preferences just for the moment,
and we'll take a look at some other aspects of blender.