dimensions and metadata are two settings that can be found in the render output tab.
This is labeled with the printer icon in the properties editor
Dimensions simply refers to the resolution of the final output image.
For example,
most HD images and videos are 1920 pixels by 1080 pixels.
You can set your resolution by left clicking
the number and manually typing a new one or
you can left click drag to slide the value left or right as you see fit.
It's important to know that when you change your output resolution
the shape of your camera will change
To match the aspect ratio of your output resolution.
This percentage value represents your ability to reduce
the resolution very quickly force a test renders
if you want a 1080 final output but you want
your next few renders to be test footage only.
You can reduce the resolution with a percentage
factor to minimize render times and file size.
The aspect slider is simply another way to quickly multiply your x or
y resolution values by a scalar render region is a check box.
That is very important if you want to only render a small region of your camera.
However you'll notice that if you check this box,
nothing actually happens or changes
except when you go into camera view, your camera is now outlined in a dotted red line.
That's because currently your entire camera is
selected as the region you want rendered
to change this region simply go to the view menu.
Go to view regions and select a render region.
This will give you the ability to draw a rectangular area on
your screen to specify which part of your frame you want rendered.
This will become represented by the dotted red line.
For hockey users simply press control be to begin drawing your render rectangle.
It's important to note that if you draw a
render region with the render region checkbox turned off,
it will automatically check this box for you
to clear your render region and simultaneously turn off the render region.
Checkbox
simply go back into the view menu. Go to view regions and select clear render region.
For hot users simply press control alt b
crop to render region is a check box that will
reduce your image dimensions to match the render region dimensions.
If you don't have this checked the final output image will not be reduced
and will still be the same dimensions as it would be if it rendered the whole image
however,
only the rendered region will be visible with
the rest of the frame being transparent.
The frame start and end values are the same values you see on your timeline.
They are sink.
So changing the start and end frames of your
playback region in one place will affect the other.
The step value will affect how many frames
you step forward before rendering the next frame
by default. The value is one which is the minimum value.
This means that it will render every single frame
However,
if you decide you only want to render every
two frames or every 10th frame in the timeline,
you can specify that here.
This does not affect vieux port playback. However,
frame rate is simply how many frames per
second are meant to be played during playback.
This can affect both vieux port playback and rendered animation playback
time.
Remapping is a setting that will help you very quickly re time your animation to be
faster or slower stretching or squashing the existing
key frames based on the ratio you provide
time.
Remapping is not very commonly used but can be used to quickly re time your animation
to be faster or slower at render
stereoscopic E roughly meaning to eyes is basically the thing
that makes three D glasses necessary at three D movies,
It's a big topic but to create a stereo 3D output,
you'll need to enable this checkbox.
You'll immediately notice options for the left and right
eyes which allow you to specify your preferred.
Suffolk's for the file names as each. I will need to be a separate image.
Fun fact. You can also go into camera view to see how you're seen.
Might look in three D assuming you have some basic red and cyan three D glasses
metadata is another output setting that allows you to include
additional information and stamp it onto your output file.
If we open up this category here we can see there is date,
time, render time frame number etcetera,
you also have the option to include a custom note.
Now right now, if we render our scene with the F- 12 hotkey,
you'll see blunder render out a simple image of our camera perspective.
However, there is currently no metadata visible
to show the metadata and included in the output file.
Simply check the burn into image, checkbox.
Feel free to tweak the settings there, such as font size and transparency
to your liking.
I hope this video gives you a good idea of
how the dimensions and metadata settings affect your render.
We'll go more into the file output settings in the next video.