Hello. Welcome to a new video of the blending animation world for tutorials
on today's video, I'm going to talk about disability
In Blender.
The visibility options can be found in the top right corner of the three D View.
The first one I'm going to talk about is that gives more visibility
by pressing the button on the left.
We will hide all the gifts most at the same time
but if we present one in the right
will get access to a menu in which we can decide which christmas we want to see.
The second disability option is mobilized that you can find with the cycle over here
with overlays,
you can hide everything that's thrown on top of the river.
And of course if you go into the menu
you can hide
individual things like for example there's the bones.
The third type of disability
is how your geometry is thrown in the view port so we continue to white frame
and inside wall print we can go to the options and select random
and it will assign random colors to each object.
You can also change
to solid
and in solid.
We also have options like flat, we will so flat colors, studio lighting or midcaps
and inside each one of them we can change the light
so light will interact differently with the object
for animation.
I usually like to have this madcap over here and materials
so I can see my materials with a nice lighting.
We also have other options like x ray
to see through geometry.
Shadows
cavity
depth of field,
an outline.
We also have another two different options rendering and lucrative.
But because these two are only generally used in the rendering and
shaving water flows are not going to go in depth into them.
And this concludes this video.
Thank you so much for watching and see you on the next one.