Hello.
Welcome to the first part of the blender animation warfare tutorials.
In this first video I'm going to cover the user interface of lender.
I will talk about the people of
different ages we use for animation
and how the different modes working lender.
The first thing you will notice when you open blunder
is that its user interface is split between different windows.
These windows are called editors and each
editor serves a different purpose and also each
can be converted into any other editor.
So for example let's say we want a 3D view to be changed into the graphic ator.
We always have to go to the top left corner.
This is the place where we can change our editor type.
We click and we'll get the list of it we can use.
So for example go to graph editor
and that's the way you change your editors.
Now let's say you want to create a new editor without changing the current one.
So you can go into each one of the four corners of the editor.
Uh you can just like drug
just left click and drag. So in this case if I drag to the left
it's going to create a new window to the left. And if I click again over here
it's like click and drag up
Will create another one
and it's one of the filters can be changed so it can go like dog shit.
And this one can go into the three D. View.
So I have a three D view adoption an aggravator
and you can click in the borders and it's changing to Ris ice or do whatever you want.
What if I want to collapse an editor now?
Well it's very much the same. You just go to a corner
and in this case I'm going to select and drag down and you will see that a narrow
appear you can do the same but up and you will say that a narrow up will appear
that's the direction of the collapse.
So let's say I want to collapse this one.
Okay
so it's gone.
Just keep in mind that you cannot collapse two acres that are not the same size.
So for example if I want to collapse three D view with the
printer, I cannot do it right now
because first I have to collapse they went down
and now both of them are the same size and now I can collapse the other one.
You can also the touch the editors let's say I
want my outline er to be in my second screen
I have to the same let's go to the corner
but before dragging
we have to press shift so we keep shift press,
then we drag,
then we get the floating editor look at move anywhere we want. And we can also scale
um we can also create new like new editors in it.
We can also change the mold or whatever we can do whatever we want.
It's pretty flexible.
Now
I'm going to make a quick review
of the different editors we use for animation.
Keep in mind that I will explain this editor further in other videos.
The first thing that aren't going to talk about is the 3D view port
you can find
with the icon
of the grid on the wall.
This is your general three debut in which you can manipulate objects and move around
inside the three D pupil. That is to editors.
The one on the left that is called the team
menu because you access it by pressing the letter T.
Is showing you the active tool and the one on the right
that's called the end menu because you use the yankee to access it
is showing you important information about your options like the location,
rotation and scale.
And it's also like sewing you some important information about the report.
The next territory is going to be a timeline which you can find with the clock icon.
The timeline gives you an overall view of your key
frames in the scene and some options in the playing king
frame range
and playback.
We don't usually use this editor open so we usually just move it
all the way to the bottom so you get the options here and then you
move into the dope sheet which is kind of the big brother of this guy.
You can find a dog shit in the editor's menu represented by the three key frames.
The dope sheet is much more powerful than the timeline because
it allows you to change the timing of your key frames.
Next editor,
the graph editor
that you can find by looking for the icon of the f. Course.
This editor is a visual representation of what your
object the bone is doing in the three D.
Space.
The graduated works pretty much the same as in
any other software like three DS max or mafia.
So if you already knew how it works,
you already know how it works in lender.
Let's move on now to the outline er
and you can find with the icon of the null tree.
The outline er is a general overview of all the stuff that is in your sin.
You can also group the objects.
You can change the visibility, this electability and many more things.
Let's jump now into the properties of it
which you can find by this icon over here.
That to be completely honest I'm not your voice but let's say it's a switch.
So the properties editor allows you
to access all your settings and properties of your state.
They are divided into these steps on the left and depending
on the one you are you have access to different settings.
So for example this one is the output. So we have access to the output of the scene.
The last topic I'm going to cover. It's about the different most in blender
blender. It's a food through the suite
which supports many different workflows like dimension modeling, sculpting,
texture painting, etcetera.
Each one of them have different needs and tools and that's why
plan is divided into modes depending on what you want to do.
For changing into a different mode. We need to go to the top left corner of the three D.
View.
Here is a mold list.
The default mode is subject mode in which you can for example move,
rotate and scale objects.
But if you want to do any mention, post mode is the one you generally want to use
as you can see. It's not appearing on the list right now.
That's because we need to select the normative first to be able to access it.
And this is post mode.
The mode
in which you can put your phones
and kill them.
And this concludes the user interface video of the Planet basics chapter.
Thanks so much for watching
and see you in the next one.