since I already have a rig at this point, I can use it to open the mouth.
I'm going to rotate the tongue up a little bit so I have more space and
that
should be good
to see everything that's going on here.
I'm starting
to sharpen some of these
creases between teeth and gums here.
Probably have to adjust the curve a little bit,
make that transition between them really sharp.
There's this little glitch here from the texture baking
that I just ironed out with the soft and brush
also here between the least teeth
had some errors.
1st, I'm accentuating the gum line and
drawing a little bit,
a little bit of bump here and there
just to give me something to work with
also on the tongue.
I'm starting to add
some more
bumps that follow the curvature of the tongue,
sort of the, the opposite to uh drawing in wrinkles. But I thought I'd just
do something different in here since the tongue is a little bit more fleshy.
And
I first wanted to make the skin
a bit more,
you know, a little bit more bumpy. And then
I can always add in wrinkles afterwards,
going back to sharpening sharpening the creases in between the teeth
and
I'll use the same brush too.
Wrinkle up the tongue a little bit.
Of course, we'll have to play a little bit with the strength,
we'll decrease the length size a little bit. So we have more
a wider view angle so we can see more,
can go really close,
trying to emphasize each of the features inside the mouth here.
We're going to sharpen the side of the tongue a little bit more
and I'm painting and more
more bumps here. That will just
add to the whole flashiness.
And I want this to look as a,
you know, as flashy and
disgusting as it can be
At the same time, it should form kind of a contrast to the outside skin.
So this is a bit more smooth and uh
later on it's going to have more speculator itty,
the inside of the mouth is going to be wept and
slimy and
all sorts of things
here. I'm drawing on the opposite side,
which just happens to be a little bit better
and it doesn't really make a difference right now.
Next I'll add
and more
detailed to the transition between teeth and mouth.
And by the way, I'm constantly I constantly have to pay attention to uh
not to get
any artifacts here because I'm
I'm using color and occlude and normal
for the brush setting.
So I have to make sure that whenever I'm
painting something uh there's nothing in front of the camera
or else it would include what's behind it.
And when I'm painting behind it, it will just uh you know,
you'll see sharp lines everywhere.
But at the same time that include feature, make sure that
we don't accidentally paint on the other side of the mesh or
uh
you know, it prevents all sorts of errors here
here. I'm trying to use a different stencil texture.
I think it's a picture
of
a turtle
beak
of sorts. And I really like the structure on it. And I tried to use it here in the teeth
but I realized that the brushes were a little bit too strong. So
I kind of had to dial it back and here.
I was using the clone brush to just copy over
the detail from the other tooth and brush over it
simply by placing the three D. Cursor on the yellow tooth. And then just
uh huh
Painting on this one.
I'm using a clone brush a lot to fix mistakes. And
just to transfer one detail to the other to another
position or
sometimes bring back the grain of my and inclusion
like on the spikes of the head,
on the back of the head. I am
kind of
cross hatching a little pattern here on the teeth. Trying to make them
look more like
kind of
tusks or um
bones
trying to make them a bit broken. Give them some,
you know, some
little crevices here and there.
I'm trying to sharpen out
the difference between the teeth and the gums a lot here.
Since later. I also uh when I'm painting the color map, I also have to pay attention to
make a clear distinction between teeth and uh flesh here.
And you can see that the texture map is
really stretching stretched on these really long teeth.
So we can really add that much detail to the tip of the teeth.
But we don't really have to
just some lines would do it.
And then later on during rendering cycles will
sample the hell out of that texture anyway.
And it's gonna look much nicer than it does in the view port. Anyway.
Trying to give the roots of the teeth a little bit more
uh Been more
of a bump here.
Trying to make them you look really used and uh
almost rotten in certain places.
Of course. Then the texture could also transfer to the guns. So I had to
Uh huh
paint over that using a soft and brush. And now I have to
sharpened
the teeth a little bit more.
Well that's okay
of course. Shouldn't forget the inside
after teeth.
And we can also add some dots in the tongue
to make it just a little bit more disgusting.