while I was painting the textures.
I actually realized that there was uh some strange artifact that
seemed to be happening along the seams in my UV map.
So you can see it
along the tail here
in that area
here on the legs and the arms.
So that seems to be caused by the bump map that's doing
some kind of something strange outside the seams outside the U.
V. Islands.
And it's uh came to me that that must have been
a mistake that I made during the ambient occlusion baking.
So the annual inclusion baking uh, made all this um, all this,
all these areas outside
these islands
transparent.
So I went to my note editor
and I checked used notes, got rid of the rental a note
um, added the,
added an image input
and changed it to my very bump map
control left mouse click to plug it into the viewer and enabling the backdrop to
see the output of my viewer here
And to get rid of that alpha to make it opaque and to actually make it grey 50% gray.
I'll just add it
a mixed note,
plug the image into the second socket,
checked a little alpha box here
and made the first socket
50% gray
and there we have it.
Now, if we did everything correctly, the seams should be gone.
I hope
we can zoom in. You can see that
zoom out to see that.
Everything that was alpha before
is now a peak.
Now I can go to my image editor and choose that viewer. Note output here
and I can see that there is no more alpha.
And now I can save it over my pump map.
Or I can actually just make a copy of that or um,
save it as a different image just to make sure that I'm
not saving over anything important and then replace it later on.