Thank
you
Yeah.
Hey there and welcome to Creature Factory to uh it's
been a while since the original open movie workshop DVD
has been released and in the meantime I've been getting
loads of requests to make an updated version of it.
However, I didn't want to do exactly the same thing again.
So hopefully this is going to be something a
little bit different but also a little better.
One of the shortcomings of the original was that I had
to cram so many cool things into just one single DVD.
Uh there was a creature modeling the environment,
the whole shot creation process and uh lighting, rendering a whole bunch of things.
And uh
um now with putting this online on the blender cloud,
we can actually spend more time on each individual step in the process.
In this series I concentrate only on the main character.
I start with a simple sketch and from that I model a rough base mesh,
then I'm adding more details to it
by using multi resolution and dynamic topology sculpting
after that.
I have to read,
apologize the resulting mesh and essentially turn the high risk
geometry into something that can be rigged and animated.
We'll bake the sculpting into displacement map
and finally rigged the whole character.
Next step is to lecturing um we create the bump,
color and speculum app within blender by directly painting on the model itself.
As for the final step I'm throwing in some
lights and traders and I'm rendering the whole thing.
So the idea behind Creature Factory was to
show the entire process from start to finish,
Every single step along the way has been recorded, commented and edited.
Uh, even all the mistakes are in there and there's certainly a lot of them.
Now.
I hope that it inspires you to create
your own unique and crazy things within blender.
So let's get started.