let's talk about how to manipulate diverted these edges and faces of our mesh.
While in edit mode
by default we can already select a vertex with left
click and move it around with the move tool.
We can also select multiple vortices with shift left click.
This allows us to rotate and scale Are vortices with their respective tools as well.
You'll notice that when you select a bunch of vortices
there are edges and faces that exist between these vortices that you selected
that will also get highlighted.
For example if you select two verses the
edge between them will be considered selected.
And if you select all four corners of our cube,
you'll see that the face within these vortices is also considered selected.
You can technically manipulate faces and edges
simply by selecting the verses that formed them
but you can also change your selection mode.
In the top left hand corner of the view port you
will see three icons that represent what selection mode you're in
by default. We're already in vertex select,
but you can also change it to edge select or face select mode.
These will allow you to select the edges or faces directly
for a more intuitive experience,
you may enjoy holding shift and left clicking these icons
to activate more than one selection mode at a time.
For example, if we were to turn on every one of these modes at once.
You could click anywhere on the mesh to select either
a face and edge or a vertex at any time
box.
Select circle,
select shift select and most basic selection tools
are available in edit mode as well.
For hot to users simply use the 12 and three keys on your number row.
To change your mesh selection mode,
you can also hold shift and then press 12 or three
to activate multiple selection modes.
Another very important tool while in edit mode is loop selection
depending on your mesh selection mode,
you can select a loop of edges or faces by holding Ault and left clicking
in vertex and edge select mode.
You will select edges when right clicking and
in face select mode you will select faces
quick tip. In vertex and edge select mode.
The edge loop that gets selected is the one that runs along the edge. You all click.
However, when in face select mode,
the face loop that gets selected runs perpendicular to the edge you
left click.