now that we know how to change the layout. In blender.
Let's take a look at some of the user preferences
to know what we can change within those settings.
So to get to the user preferences,
just go to your file menu and choose user preferences or
you can see the hotkey is control all to you.
Let's choose user preferences and then we have
several different sections with which we can edit.
Let's just start from left to right and go over to the interface section.
Inside the interface you'll find a few things such as whether to display tool tips,
you've got your axes or your small axes in the bottom left corner to size.
We've got things like auto depth, zoomed mouse position,
rotate around the selection which most people will want.
So I will go ahead and turn that on
global pivot. All these different things are smooth view.
So when you change views,
whether it smooths it or if it just cuts directly to the next view.
Our manipulator handle sizes those kinds of settings, some more.
Just interface tweaks
under the editing section.
We then have things like if we duplicate an object with material.
Do we actually duplicate that outdoor?
Do we link it to the object data such as the mesh data or the actual object itself?
When we add new objects we want to align it to the world or the active view by default.
So a lot of different settings here that you can change again.
Just have to do with the general editing of objects.
Next under the input some of the most prominent ones we have a few things such as
presets by default blender ships with its own presets
or Maya presets which these affect the interface,
navigation or the report, navigation and all hockey's.
And so it attempts to emulate Maya in that sense.
More of these presets should be coming in
the near future but currently blender only ships
with blender or Maya and you'll be able to create your own as you wish.
Next.
A couple of very important things here if you're using
a a wake on tablet or any other tablet,
you will want to go ahead and able to emulate
three button mouse and probably continuous grab and also emulate Numpad
what each one of these do.
So first of all the emulate three button mouse allows you to move around the three D.
View by substitute doing the altar plus left mouse button for your middle click.
So if you're working on either a two button mouse,
a one button mouse or using a tablet by holding down alt
left click and drag you can rotate the view All shift,
you can pan the view and by holding down alt and
control and left click and dragging you can zoom the view.
So if you don't have a three button mouse
Just be sure to add Emulate three Button mouse.
The continuous grab allows you to grab an object
and when you hit the bounds of the view port
it will just switch over to the other side so
that you can continuously move across and you're not respond
restricted by screen space.
Next obviously got our drag threshold are tweet
threshold for things like the manipulators in such
and of course the select with either left or right mouse button and again be aware
that something's in here are basically we the left by default is our action mouse,
the right is our selection mouse.
And so inside the hot keys here which I'll show you in just a moment.
There are some things that depend on the action mouse and so if you switch this to left
that mount, that
hot key or mouse stroke may be switched to the other mouse button.
So just something to be aware of. Next we have our emulate Numpad.
If you're working on a laptop and you want to rotate around the three D.
View using our directional keys.
Normally you would press Numpad seven for example to go
to top view but if you don't have a number
pad by enabling emulate Numpad you can use the top
row of number keys which are normally reserved for switching layers
to then switch between your different views.
Next up we've got whether our orbit style
is turntable or trackball zoom style dolly,
continue scale etcetera.
So all these different settings then we can't.
This is where all of our hot keys are which I'm gonna go over these
in the next video so let's just skip over them for the time being.
Moving on, we have add ons add ons are essentially just small plug ins for blender.
Many of them ship with blender as you can see here are all the different ones that
we have available and I'll be showing you a few of these specifically as we go along.
You can also, if you have a custom one,
you can install add ons from the community or others that people have written
by simply navigating to the correct python file.
All these animals are written in python
and then you can simply click install,
you can see all of our different categories
here for different add ons that are available.
Moving on, we have our themes.
So if you want to change any colour of something within blender,
all of these are customizable.
You can see all the different themes within the graph
editor or we go to the three D View.
So for example we can see our active object right now. Is this one here.
Currently it's this orange.
If we are to switch this to a blue you
can see it automatically just updated right in the background.
No need to
confirm it first.
And so almost anything inside blender is customizable as far as the colours and in
some cases the size of objects such as the vertex size outlined with etcetera.
See all the different sections.
We also have a few presets for themes that are included
such as the hexagon theme or the Maya theme or My personal favorite
is the Z brush theme gives you a nice dark professional look.
Moving on, we have the file settings.
So these are things like if you have a default texture path for all your textures,
texture or sequence plug ins, these are actually defunct now,
but they're still there as options.
We have default render output scripts, temporary files, image editor, etcetera.
Things like how many versions should blender save when you
save a blender file in the dot blend extension.
It will it will save or if you save over an existing file it will save out a
dot blend one or dot blend two or however
many versions you have here as backup files also.
How many recent files you want to show?
Things like how often should auto save, et cetera.
And lastly under system we have general things like the D P I of the interface text,
whether for a sound, whether it's using none.
STL open a l um compute device for gpu rendering in the cycles render engine.
Various other things such as the open gl lights if you wish to
adjust those things like the different color picker types for whichever one you
choose as default and then in the case you're working with a generally
a laptop that has an onboard graphics card rather than a dedicated ones.
You have the window draw method if you have difficulty with Windows
being very slow as if you move them or something like that.
Uh switching the window draw method here between these different settings
can sometimes fix some issues that you may have inside blender.
So obviously there's a very other many different
other settings here that you can adjust,
but I'm not going to go over those in detail, feel free to look around them of course,
as you get more and more comfortable,
but I try to give you the most prominent ones and one other setting,
if you're on windows that you'll most likely want to enable.
Actually that I forgot to mention is underneath the interface
is a prompt to quit.
So if you accidentally quit blender by using the hotkey, which is control Q.
It will ask whether or not you wish to save, whereas by default,
it does not actually so many of you will probably want that.