now that you have an understanding of how to customize the
blender interface and are familiar with many of the user preferences.
Let's jump back into the user preferences and take a
look at how to customize various hot keys within blender.
So to customize hot keys,
you're gonna go to your user preferences and then underneath the
input panel you can see your different hot keys here.
So these are all the different sections that we have available to switch through.
There's obviously quite a few of them.
But let's just take a look at something simple. So if we wanted to say change
The hot key that you used to rotate the 3D view,
which by default is just middle click and drag.
If we wanted to change that, we would first go into the 3D view section.
So we'll toggle this down
and let me just expand my window so that you can see this a little better
and
we can, first of all we'll toggle this back.
I just had looked at it previously, but this is what it should look like by default.
So if we talk about down three D view,
we can then see all the different sections within the three D view, such as global,
three D view, object mode, mesh, curve, armature etcetera.
And in this case if I wanted to change how to rotate the view,
this is going to be under 3D view.
Global because no matter what editing mode I'm in it's going to be a global option.
So I'll talk with this down and we can see all the different settings here.
So we've got our rotate view right here. So first of all I can enable or disable this.
I can also delete it by hitting the X. If I want to just remove this entry completely
or to edit it.
Let's just toggle this down and we can see that this is the actual path for
the code that is using because you can actually this is the python path basically.
Next we have the mouse button that is using.
So this case it's middle mouse button and we have whether it's a press release,
click or double click.
The actual key is listed here and then we have modifier keys right through here.
So I could either if I wanted to say change this to the left mouse button or something,
I could just click this and then click again and it
would be left mouse or you can change it here.
So in this case I'm gonna leave this at the middle mouse button and
I'm just going to add a modifier key so we'll just add in the
key. So now if I go back to the three D.
View, if I middle click and drag it doesn't do anything but if I middle
middle click and drag then it rotates around as expected.
So pretty simple to change most any hockey you wish.
Let's just reset this back to default.
Which by the way you can also do if you just click restore right here,
restores an option.
If any of the hot keys within this section have been edited.
If I click restore that will restore them back to default.
So you can see all of our different hot keys here.
There's obviously a lot of different ones. If we get out of the three D.
Global, we could go into say object mode, which is the mode that we're in by default.
And again, I'll talk about these here in a little bit.
You can see all the different hot keys for these.
Uh if you want to add a custom hotkey,
you can simply click add new and then you tuggle
this down and you can set the python path.
So this gets a little bit more complicated.
But basically you find the the as you can see in the tool tip here,
the python path is the key map item dot I.
D. Name.
And so if we look at any one of these such as join, you can see that it's object dot join.
And this gets much more
complicated. But you can find these various ways for the different objects,
such as for example, if I go to say smooth shading here and I hover over it.
You can see my python tool tip is B, B,
Y or blender python dot pops dot object dot shade, underscore smooth.
So if we were to go back to our user preferences
and in this ad knew this is going to be object dot shade underscore smooth.
And if I just set this to let's just say uh, control shift. S
No, not control shift, that's that's saved file. Let's just do control
S.
That is also save file. How about this? We'll just do
how about
all to shift?
S should work.
So that? S and then hit alt and shift. There we are.
Now, if I have this object and I want to shade it smooth, it should do all shift.
S and it will shade it smooth.
So if you want to add the custom hot keys that aren't already there,
that's how you do it.
You first find the tool path, then you set the key and you modifier keys that you want.
And then of course you'll save your default configuration
or if we don't want this, we can just click delete and it will remove that Hotkey.
So that's it for editing hot keys. But now, real quick.
Let's take a look at a very easy way to add hot keys.
What I've just showed you was a little bit cumbersome,
but also very good because it's very,
very precise and you can do absolutely
anything you want with the hockey's basically.
But in most cases, if you want to just add a hotkey very quickly,
you don't want to have to go through that entire process.
And sometimes you may even want to add a hotkey that's only
a temporary one for a specific project that you're working on,
you can actually add hot keys simply by right clicking on the tool.
So for example going back to the smooth shading,
if we wanted to add a hotkey back for the flat shading, I can simply right click on it,
choose add shortcut and then maybe I'll just hit
shift and f and that will add in the hot key. So if I hit smooth now and then
shift f, It will set that back to smooth shading.
And if we take a look at our 3D view global hot keys now down at the bottom.
It has given it should underneath object mode
we should now have one for shade flat as you can see here.
So it's done the exact same thing as doing it manually,
but it's obviously added it much quicker. Now.
The reason that I showed you how to do it step by step manually beforehand
is because there will be some cases where it's not really possible to do that.
So for example, if you wanted to say at a hotkey for some of these options down here,
such as maybe switching uh the the limit selection too visible
to on or off if you right click on this, there is no hockey for this.
However, you can find the data path here by saying use a clue geometry.
So by doing it manually you can add a hotkey for this.
But since this is not a normal command, then sometimes you can't do that.
And so for most tools, adding the hotkey via right click works great.
You can change or remove shortcuts that way as well.
But other times you have to do it manually. So that's why I showed you both.
That's it for editing.
Hockey's very, very extensible, but a little complicated at times.
But again,
you can set a hotkey for basically anything and so it really works quite well.