now that we understand blenders, basic view, port,
navigation and selection tools.
Let's take a look at of course.
One of the most fundamental tools the transform options.
So transform tools in blender or done one of three ways either the three D.
View port manipulators, the
buttons in the toolbar or via hot keys. So first using the manipulators.
These are just like any other manipulator were just left clicking on any one
of the handles will allow you to manipulate the object along that axis,
clicking inside the white circle.
Will allow you to just do a freeform transformation
and then you can switch between the different manipulator types using
the buttons in the view port headed down here at the bottom
where you can either toggle the manipulators on or
off and then switch between the manipulators right here.
So first we have our translate then we have our rotate and then our scale.
If you wish to use multiples of these at the
same time simply hold down the shift key while pressing
the toggle buttons and allow you to get any one
of these then you can simply use your mouse as
as expected.
Next We also have the option if we just turn these off.
We can also use the toolbar right up here for translate,
rotate
or scale
and with each one of these as soon as you press the button
it will act on whatever is currently selected in the three D.
View.
If you wish to confirm the selection,
simply hit either the enter key or left mouse
button or if you wish to cancel the transformation,
use either the escape key or the right mouse button.
Thirdly the most common way to transform an object in blender is use the hot keys.
And these are if you just for one,
if you hover over these buttons here you can see the shortcut listed in the tool tip.
So for grab or translate its G. On the keyboard.
S for scale or are for rotate.
Now each one of these will just put you into a freeform transform mode.
However if you wish to constrain to a specific axes such
as I wish to move the cube along the Y axis,
I'll first activate the transform
either by using the toolbar or by pressing the hot key.
In this case I'll press the hotkey of G.
And then I can immediately follow up by pressing
the axis that I wish to constrain it to.
So if I press why it will constrain to the Y axis X.
Z. Et cetera.
If you double tap anyone of the axes such as by
pressing why why it will set it to that local axis.
So double tapping Z will set it to the local Z axis.
Or just a single tap will set it to the global axis.
Next.
If you wish to exclude a single axis such as if I
wish to scale this cube around all axes except the Z axis.
I can just hit S to scale and then hold down,
shift and press the access that I wish to exclude.
So in this case I exclude the Z axis. So I hit shift Z.
And it will exclude that access if I hit shift Z. Z. So press it twice.
It will exclude the local Z axis and transform along the local X. And Y axis.
Haven't just showed you the basic transform tools.
Now let's look at how to change the current space that we're working in.
This is easily demonstrated by if we just re enable the manipulators and you
can change the current orientation of your transforms by using the menu right here.
So you can switch between global local gimbal,
normal or view if you switch to say local,
you'll notice that your widgets now show up in the local space.
What this also does is this also affects the double tap mode.
So remember that when I hit G and if I double tap X,
it will now constrain along the local X axis.
However,
if I switch this to say view and now hit G and double tap X,
it will constrain to the view X axis.
So this changes both the manipulator orientation
and the behavior of the double tap axes