modeling revolves around the editing of meshes. But what are meshes?
A mesh is a collection of vortices,
edges and faces that describe the shape of a three D object.
But then you ask what advertises edges and faces.
Vertex is is the plural form of vertex which represents a single point
Edges are the line segments between vortices
and faces are flat surface is enclosed by edges.
But some software will also call these polygons.
You've probably heard the term polygons or polly's when people refer to 3D models.
If a model is made of polygons, it is a mesh.
These are the building blocks of all measures.
And modeling involves the manipulation of these building
blocks to create a three D mesh.
So how do we create meshes? Well, we already have our cube here which is a mesh.
But let's try to add another mesh.
If we go into the ad menu, we had used before to add objects,
you'll notice that it looks a little bit different
because we're in edit mode blender only allows us to add mesh shapes.
These are the same options that belong to the mesh category in the object, add menu.
Let's go ahead and add a UV sphere right now, it's a bit hidden within our cube.
So I'm just gonna go ahead and hit G to move it outside.
As you can see this UV sphere is made of vortices, edges and faces and so it is a mesh.
It should be noted however,
that adding meshes in this way will add the
mess shape to the original cube objects mesh data.
If you don't go back to object mode,
you'll notice that both the sphere and the cube are considered as a single object.
If you want to add a separate sphere object, you're gonna want to use the object,
add menu instead.
You can do this by going into object mode in the top left,
then go to the AD menu, Go to mesh and select movies. Fear from there,
we will go into the differences between object and edit mode in a separate video.
Now that you're able to create measures,
it's time to learn how to start editing them.