if you want to get started unwrapping U V.
S and blender with just basic pelt mapping
for organic surface such as this head here.
We the first thing that we want to do is we want to set our seems to set our seems.
We need to go into edit mode so we're gonna hit tab on my model here.
You can see I'm in vertex select mode and I want to place the seam
right up the forehead, down the back of the head, fairly standard. Like
I'm gonna select the bottom vertex here where I want the same to stop.
I'm gonna select the base of the neck here and I'm gonna hit w
to bring up my specials menu and I'm gonna choose select vertex path.
And by default this will probably be set to edge length But you can also change it to
topological here in the operator panel which remember you
can access this operator panel by pressing F six
and that will select all the edges that I want.
I can then simply go over to the toolbar and click Mark seem
or you can find your seem options by hitting control E and you'll find
mark seem and clear seem
now that I have my seems selected.
I can just double tap a first to de
select and then the second time to select everything
and I'm going to hit you to bring in my unwrapping menu and then choose the default.
Unwrapped command.
If we know for one,
you can see that we've now added a UV
map over here underneath the object data buttons.
And if we switch over to our UV editing layout,
which is simply a UV image editor and a three D view,
you can see we have a very nice clean unwrap with no hassle.
So this is the basics of it.
We've got obviously more controls than this,
but that's how to get up and going with UV.
Unwrapping in a very, very short time, simply select your edges,
set your seem from either the toolbar or by pressing
control E and then simply hit you and choose unwrap.