with the basic interface layout in mind.
I want to now give you a quick tour
of the navigation controls for getting around the view port
and something to keep in mind beforehand is most of the view port,
navigation by default is done with two things and that is your middle mouse button
for a three button mouse and the number pad on a full size keyboard.
If you don't have either of these things,
don't worry because I'll show you some options to get
around this here at the end of the video.
But first I want to give you a quick introduction to the default controls.
So by default to orbit the view port or rotate
its middle click and drag and just rotate around.
If we want to pan the view it's hold down, shift,
middle click and drag and then to zoom the view is using our scroll wheel,
zooming in and zooming out
then we can also zoom in and out using the plus and minus keys on the keypad
and we can go to direct views for top, front, right, left back,
bottom etcetera by using the number patent and seven is top
one is front,
three is side
five toggles between Ortho graphic and perspective.
Zero goes into camera view and then holding down control and
using 71 and three will go to the opposite side.
So control seven is bottom control, one is back, control three is left or right.
I always get the two mixed up
but you can also directly switch between these two if you don't have a number pad
or if you don't want to use the option I'm gonna show you in a moment.
You can also of course access all of these views via the view menu.
So if you get onto the view menu you can see we have camera, top,
bottom front etcetera.
We also have cameras where we can set our active camera
to the selected object and then we can toggle between view, perspective,
align the view navigation etcetera.
So all of our view options can then be found here.
So those are the basic controls.
But assuming for a moment that you're working on a laptop
and maybe you don't have a three button mouse at hand and
have to work with a trackpad and maybe you don't have a
number pad then there's a couple of things you can do.
The first thing is to go into the file menu and then user
preferences and in the user preferences we're
gonna bounce over to the input section
and enable two things.
The first thing is the emulate three button mouse which enables
us to substitute salt and left mouse for the middle click.
And then we're also going to enable emulate Numpad which allows
us to use the top row of one through zero keys
for the view port navigation whereas by default the one through zero
keys of the top your keyboard are used for switching layers.
So once these two are on then you can hold down alt
left click and drag for orbiting all shift for panning.
And actually one other thing that you can do for
zooming is either using your number pad or if you hold
down control alt left click and drag and you can
then zoom in and out by then dragging your mouse.
Those are two ways that you can get around using the number pad or a three button mouse
and one last thing that I want to show you as far as navigation goes by default,
blender does not orbit around the selected object and so it's
just globally orientated around all of the objects in your scene.
But many of us prefer to rotate around the selected object
so as to better stay focused on what we're working on
and to do this,
you can go back over to the user preferences under the interface section,
you can just switch over and enable rotate around selection
and this will then immediately make the selected object the
central pivot point for whatever you're rotating around and you
can also enable zoom to mouse position if you wish.
Auto, perspective and auto depth if those are your preference.
And then one last thing is also if you prefer
trackball overturned table, you can set that in the input section