WEBVTT 0 00:00:12.240 --> 00:00:12.440 Yeah, 1 00:00:17.340 --> 00:00:17.540 yeah, 2 00:00:17.940 --> 00:00:18.140 yeah. 3 00:00:28.340 --> 00:00:30.760 Hi and welcome to the track match blend DVD, 4 00:00:31.240 --> 00:00:35.570 My name is Sebastian Kunisch and in this DVD I will try to make camera tracking and 5 00:00:35.570 --> 00:00:38.150 match moving as clear as possible so that you 6 00:00:38.150 --> 00:00:40.750 really understand the principles of tracking and solving. 7 00:00:41.390 --> 00:00:45.950 Speaking of solving camera tracking is really mostly a problem solving process. 8 00:00:47.040 --> 00:00:49.560 Some shots that are really easy to track and solve. 9 00:00:49.700 --> 00:00:53.160 In reality there is always something that just doesn't work out as it should. 10 00:00:53.640 --> 00:00:57.650 So often the process can be tedious and boring but then also very 11 00:00:57.650 --> 00:01:00.750 rewarding if you really can get a good track and camera solution, 12 00:01:01.440 --> 00:01:04.459 that's why there are a few chapters that might be super boring 13 00:01:04.560 --> 00:01:07.710 but still I think that they might be able to give you some clues 14 00:01:07.710 --> 00:01:10.790 how to attack your own shots and how to find your own ways, 15 00:01:10.790 --> 00:01:11.760 how to solve them. 16 00:01:12.740 --> 00:01:17.140 I wanted to make this DVD also usable for beginners and non blender users. 17 00:01:17.150 --> 00:01:20.370 So we will very slowly progress from 18 00:01:20.380 --> 00:01:23.290 single forms of two dimensional tracking techniques, 19 00:01:23.380 --> 00:01:27.260 thereby exploring the interface and workflows and let us movie clip editor 20 00:01:27.490 --> 00:01:29.330 and then move on to camera tracking 21 00:01:29.330 --> 00:01:31.850 and advanced tracking and compositing techniques. 22 00:01:32.240 --> 00:01:35.200 And then finally we will also see how to track moving objects, 23 00:01:35.210 --> 00:01:38.060 both with and without solving the moving camera. 24 00:01:39.340 --> 00:01:41.330 I've recorded this DVD always using 25 00:01:41.330 --> 00:01:43.870 the most recent development versions of blender 26 00:01:43.960 --> 00:01:48.210 so you will find that there are sometimes a few new features being added 27 00:01:48.640 --> 00:01:53.240 Or several bucks are fixed. But by the time that you get this DVD 28 00:01:53.340 --> 00:01:59.260 blender 2.63 will be probably out with all the latest features and bug fixes. 29 00:01:59.940 --> 00:02:02.050 There's still quite a bit of development going on, 30 00:02:02.060 --> 00:02:05.490 mostly by Zogby Caribbean and Cure Miller who are 31 00:02:05.490 --> 00:02:07.760 the main developers of the camera tracking module. 32 00:02:08.440 --> 00:02:11.860 And that camera tracking module and blender is built on Lip envy. 33 00:02:11.870 --> 00:02:16.470 A library for multi view camera solving which has been in development for five years 34 00:02:16.590 --> 00:02:20.010 and then in 2011 it has been integrated into blender 35 00:02:20.160 --> 00:02:22.020 during the google summer of code 36 00:02:22.740 --> 00:02:25.820 and since tracking is essential for a visual effects, 37 00:02:26.170 --> 00:02:30.740 the camera checking model will also be a very important tool for project Mango, 38 00:02:30.820 --> 00:02:32.730 the current open movie project of the blender 39 00:02:32.730 --> 00:02:35.210 foundation and for that there will be a lot 40 00:02:35.210 --> 00:02:37.900 of new functionality being added for example in 41 00:02:37.900 --> 00:02:41.120 New Silver that is more reliable and faster. 42 00:02:41.120 --> 00:02:46.760 And it also allows to use survey data and also solving off different kind of shots 43 00:02:47.540 --> 00:02:51.490 but still the basic knowledge that you will get on this DVD will still be valid. 44 00:02:51.940 --> 00:02:52.940 So with that said 45 00:02:53.140 --> 00:02:54.250 let's get started