WEBVTT

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Hello and welcome to the introduction to Geometry Nodes training series.

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My name is Simon Thommes.

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I work for the Blender Studio and I have been working for Blender

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as part of the team that has been developing Geometry Nodes from the beginning.

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In this series

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I'm going to give you a first look at everything you need

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to know to get started building your own Geometry Nodes systems.

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We will go over all the important concepts

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that start simple and will gradually get more complex

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so that at the end you will have a full overview of everything you need to know.

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The structure of this course

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is going to alternate between theory blocks

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to explain the fundamentals of how Geometry Nodes work.

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Followed by practical example tutorials which come

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together in this little example scene.

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The examples will use some concepts that are simplified in the beginning

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and I'll explain later on in more detail.

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That means both the explanation videos and the practical examples

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start out with the most basic and simple aspects

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and get more complex step by step.

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In the end we will have covered everything that you will need to know

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about how Geometry Nodes work and create your own networks of any complexity.

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If you want to get straight to the point explanations

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of all the concepts,

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you can choose to focus on the theory blocks but I would recommend to

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advance in smaller steps using the examples

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for the practical applications of the knowledge.

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The examples expand on the theoretical concepts but they are also focused on the

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specific nodes and workflows that can be used for some common use cases.

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I will not specifically go over general Blender features

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or how the node editor works in general.

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My main focus is going to be using Geometry nodes in particular

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and getting the right understanding of how things work.

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So some prior experience with shading nodes will help you a lot.

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But the workflow example videos are also made with the entry level in mind.

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This series is based on Blender version 3.1

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and although the fundamentals that are the main

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focus are not planned to change,

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Geometry Nodes are continuously developed further.

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So expect some minor differences if you're working with a more recent version.

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In general, this will mean some things get easier over time

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but enough about technicalities and specifics about this training.

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Let's get started with our deep dive into Geometry Nodes.

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The idea behind Geometry Nodes is to build on the Blender modifier system

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and extend it with practically infinite potential for

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making your own custom geometry operations.

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That way you can achieve all sorts of

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procedural effects on top of manually created geometry.

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This can go from very simple and quick setups that are custom to what you need

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to complex systems that are customizable and have

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general uses to be shared between projects and people.

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In this video series

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I want to go over the main concepts that you will need to know

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to not get confused as you are starting to dabble in geometry nodes

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and to really make full use of what they have to offer.

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So without further ado,

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I hope you enjoy.
