Hey guys,
my name is Democratic and I am the
character rigor here at the blender animation studio.
And in this video series,
I'd like to show you guys cloud rig which is a dignified feature set
that I've been developing and using for the upcoming vendor open movie stripes,
right?
Which should be coming out later this year.
If you don't know what the fuck is the long and short of it is that it's a
system that allows you to place a very small
number of bones and then you press a button
and it gives you a complex character rick
that you can use in a production environment.
This video series won't require any previous
rectify knowledge but you should know your way
around blender and also having some knowledge
about bones and constraints won't hurt either.
So let's get started by figuring out how to actually acquire cloud rick.
Just google for
blender. Cloud rick
and then grab the get lab link, not the guitar one because that's an old version.
And then once you are on the get lab page,
if you are using a released stable version of blender, you want to go to releases
and then find the classic version which corresponds to your version of blender.
If you are using
the latest experimental blender, which is what I will be doing in this video series.
Then instead go to this Donald link because
that is the latest experimental version of classic.
So let's save file
and then we can go back to blender,
go to edit preferences
and
Adams
and instead of installing Cloudreach as an add on you search for relief,
I make sure it's enabled
and then we didn't rectify. You go installed feature set from file
And then go to the folder where you downloaded the Calgary
exhibit two and select it and click at external feature set.
And now Classic should show up here in the Rarefied feature sets.
So Classic is not a standard on add on.
It is something that you used to extend to rectify add on.
So next up let's check out if things are working by generating your first trig.
So I'm going to open a new file
then go to the admin. You
and under armature.
Cloud humans click on cloud basic human rhetoric
and this creates what is a metric.
So this is the rig that you will be modifying and
setting parameters on which I won't go into in this video.
But in a later one.
And then what you're going to do once you've
done that is go to the object data properties.
Then rectify buttons or in your version of rectify this might be called rick.
If I generate
and you click on generate called rig
and after a couple of moments
you should have your final rig or well not final but your generated rig.
And let me set the display mode on this to be bone.
So you can see what's going on as I play around with some of these controls.
So here you have your iK
and if you press the and channel to bring up the
sidebar you will also notice there is a cloud rig side panel
and this I panel does not require um verified to exist because it um
it just comes from this text file which was created when you generated the rig
and the things that you can find in this side panel or
for example switching the left arm like a into F K.
Right here
and now it's NFK mode
and you can also do that with snapping.
So you can use this button which is the snapping button
and then you press that and then it switches to F.
K. Mode and also snaps your F. K bones to the IK controls.
Um
So as you can see this side panel contains all these settings
that the animator will have access to once they get the rig.
So that was the case switching.
And then you also have like a stretch you can disable if you wish. There is also an eye
for the spine
which when enabled behaves like this and if you enable the
spine stretching then you can also do stuff like this.
So it's useful for cartoony things but maybe not so much
for realistic animation and of course by customizing the metric.
Some of these features can be disabled and other features can be enabled.
For example if you don't need like a arms for
some reason then you can certainly just get completely rid of
this like a set up with just the check box
in the metric and then generating again there is also a
layers panel which you can also customize and you can
customize um in pretty minute detail the bones that are assigned
to each layer so that your animators don't have to
use the ugly um 32 Buttons Ui that comes with blender
on top of that.
If you check in the hotkey section there are some hot keys on
the M and shift MTs that come by default with cloud rig.
Um which actually overwrite the default M and
shift them hot keys of blender with this.
You I also so that you basically never have to look at this 32 button layer.
You I ever because well why would you
that said if of course for some reason you don't want these,
you can simply use these check boxes and then the default
shortcuts will come back and you get the terrible useless Ui.
That you know and love
some other useful shortcuts that you might see here is this one
the toggle meta or generated rig which is shift T by default.
You can of course also customize that if you want for example
just click on it and press alte and now it's an L.
T. Or if you want to reset to default and you press this one.
Um so if I press 15 now
you can see that we are now back on our metric.
So all that does is if I bring up an outline in here as I press 50
it just hides the rig and on hides the metric and
select it and enters the same mode that you're on.
So if you're in edit mode then it will bring you into edit mode.
If your object mode it will bring into object mode etcetera.
And then the final hot keys of course uh to
generate the rig which is controlled are by default.
Which is also pretty useful because what you will be doing quite often
is changing some parameters and moving some bones around on the metric.
And then you want to regenerate the rig again. So if I press control R. R.
So there you go.
It generates drink for me and it puts me into the
same mode as I was on the metric as well.
So I can definitely recommend getting used to these
shortcuts or customizing them as you wish because I will
be using the local matters Life generated rig and
they generate all operators quite frequently in my workflow.
So I hope you like what you see here.
And if you do,
I have to see in the rest of the series where I will
show you how you can customize the metric to your characters proportions,
how to enable and disable various rick features, how to troubleshoot issues
and much more. Uh thanks for watching and seeing the next one.