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2nd Aug 2022

Announcing Flamenco 3 Beta

Francesco Siddi

Author

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Flamenco 3 has just entered Beta stage! The render management software used by Blender Studio is now considered to be featured and stable enough that anyone can test it out.

Grab your copy at flamenco.blender.org and give it a try!

The Journey

All of the design decisions outlined a few months ago by Sybren have been followed and implemented.

Flamenco has been re-written from scratch to better support its core design principles:

  • Simplicity: Flamenco should be up and running in as few steps as possible. It should work “offline”, and not depend on any online service.
  • Transparency: It should be possible to quickly find out the state of the job queue, workers, tasks, down to the output of each render command.
  • Interactivity: The user interface should be fast and always interactive, delivering a smooth user experience.
  • Robustness: Flamenco should be stable and predictable in its behavior, handle errors gracefully and clearly.

In this video you can see how quickly you can get up and running with Flamenco:

Flamenco is currently being used in the production of Blender Studio's Project Heist. Once Flamenco is tested enough to be considered stable, an official v3 release will be announced here.

Get Involved

The project is free and open source just like Blender, and welcomes contributions, especially when they are aligned with the roadmap.

If you are interested in exploring the codebase and building Flamenco yourself, check out the developer documentation at flamenco.blender.org.

Credits

This is an amazing milestone and the culmination of several months of work, tirelessly led by dr. Sybren, with contributions on UI/UX design and development from Pablo Vazquez. Special thanks go to Blender Studio for testing and feedback, and to the community at #flamenco on Blender Chat.

A Personal Note

As the original author of Flamenco, it’s been incredibly inspiring to see how far it has come in the past 10 years. While not a single line of code remains from its original implementation, its mission to enable artists and creators to easily setup and use a fully open source rendering pipeline is still there, stronger than ever.

Francesco Siddi

Author

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4 Comments

Join to comment publicly.

Washington Araujo Carige Filho

5th August 2022 - 19:53

Ahhh man seriously? I am working here in Canada at Vividus Studio and was just waiting for something like this to happen. YAHHHHHH!!! Years using Deadline for renderind 3Ds Max projects, but now after the company change to Blender we have to do It manually since Deadline doesn't have a good up to date support for Blender. Not anymore. Now we have Flamenco!!!! Better, simply to use It.

Adam Brewster

9th August 2022 - 14:07

This looks brilliant and exactly what I need right now to manage my latest project. Thank you guys for all that you do - I can't wait to get stuck in and being super-productive!

Alexander SPeeps

4th August 2022 - 08:34

Sorry I'm not too familiar what renderfarms or whatnot... From what I gather, it is a collection of people who all add their computer to a network in order to render projects together...  Is that right? Or does it link all of the computers in your home network to render a project.? Or am I completely off the mark all together?

Sybren A. Stüvel

4th August 2022 - 23:08

@Alexander SPeeps You're spot-on. You can use multiple computers on your home (or studio, or company) network and let them all work together on render jobs.

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