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26th Nov 2015

Blender Institute Podcast #001 - Introduction

Francesco Siddi

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We had a great time recording this, thanks for your questions! Please tell us what you think about this experiment and ask us more questions in the comments below. We've recorded the 2nd episode and we'll be posting it here in a bit, in that blog post we'll ask for comments for the new episode!

Subscribe to the Blender Institute Podcast's feed to be the first to know when we publish new episodes.

Stay tuned for more!

-The Blender Institute Team

Francesco Siddi

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6 Comments

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Jorge Losilla

26th November 2015 - 13:14

Are there any plans to include further training on generical topics as shading, texturing, animation, motion graphics?

Mauricio Vega

27th November 2015 - 17:24

Great first episode!! My question is what happened to the Glass half tutorials? will they be release soon? and another question, just for curiosity: What are Koro motivations to save Oti when they are falling?

Rhys Griffin

28th November 2015 - 13:21

Hi everyone.

The podcast is definitely a good idea. It’s a really immediate and accessible way of getting things across. The movie is looking terrific. They just seem to be getting better and better. I love the new different color palette the snow and ice environment is providing. I was just wondering if you had thought about the tutorial content yet? Might this be a good opportunity to get some run downs and documentation on the new hair dynamics system ? There seems hardly any info out there since the system was changed for Gooseberry. I’ve seen several posts come up on Blender Artists asking for help but nobody seems to know very much about it. Most people ( myself included ) seem to be staying back a few versions and working with the old system.

It was good as well to hear a reaffirmation that there will always be an attempt to keep Blender as accessible as possible to the widest selection of users. I think this must be one of it’s greatest strengths. I was always hoping that despite the brilliant and necessary advances it is making that it never looses any of the general all round usability. That it continues to stay accessible and adaptable for the widest variety of individual artists and small studios. As was mentioned, many people still use internal render over cycles for instance. Especially animators. Long may there be that option.

Anyway sorry about the bit of a long post. Good luck with the movie. It’s looking really great. All the best.

Henri Hebeisen

1st December 2015 - 16:05

Hello Blenderheads,

Thanks for this podcast, a lot of useful information in there ! I've got a question for the next one : don't you miss real displacement in Cycles ? I think it is the last missing in Cycles to get a fully featured render engine. Displacement in Experimental mode is quite buggy, and it would be nice to be able to use the power of Cycles nodes to define Displacement instead of having to the Displacement modifier.

Thanks and good luck for Caminandes Production, it looks gorgeous already ! :)

S J Bennett

3rd December 2015 - 01:38

Will Hjalti ever see us there? :)

Adam Morris

14th December 2015 - 17:46

Hey guys. The podcast isn't working in iTunes for some reason. You can subscribe but the episodes don't play. Just thought you might want to know.

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