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24th Nov 2015

Introducing: Blender Institute Podcast

Francesco Siddi

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Tomorrow (Wednesday) we will do our first experimental recording of the Blender Institute Podcast, an informal gathering of the current Blender Institute staff to discuss animation topics and answer any question we get asked here on the Blender Cloud website!

Do you want to know how Andy likes his coffee? Or how he makes amazing snow shaders? What is Hjalti’s favourite pet? How does Sarah feel about llamas? With or without hats? Pose to pose or straight ahead? Ask us more in the comments below!

Update: Podcast recorded! We'll ask you again for questions next week, thanks again everybody!

The recording will be publicly available on Thursday here on the blog and on other platforms as well!

Francesco Siddi

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12 Comments

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David mcsween

24th November 2015 - 15:33

Also I was wondering if there is much post work done on the images like color grading? As you seem to spend a long time getting the lighting and materials exactly right, do you just make the images work in camera when rendering in Cycles?

Will you render with motion blur? Are you worried about render times per frame? After all it isn't Glass Half, where the renders were almost realtime.

Pablo Vazquez

24th November 2015 - 17:26

Ah nice, good questions. Keep them coming! :)

<deleted>

25th November 2015 - 15:22

and my question is..... who on the team as actually seen a llama?

delete Delete

David mcsween

24th November 2015 - 15:30

Excellent! Another podcast so that I can think about Blender even when I don't have a laptop near by ;-)

  1. In the new short film will you record sound before the animation or just add foley effects afterwards? I guess there is no dialogue.
  2. What will be the process of finishing the film. I suppose you are editing in the VSE, will sound be edited there? If so how do have sound sweetening done, what kind of format/process do you deliver audio from your edit?
  3. Once the sound post is finished how will you render that together with the film frames to make a distributable file? I don't expect that you would use Blender as it's export options seem a bit limited.

Peter Wolfe

24th November 2015 - 22:09

  1. How powerful are your workstations?
  2. Any tips for speeding up Cycles rendering?

Peter Wolfe

24th November 2015 - 22:18

Also, what is each team member's favorite object modifier?

David mcsween

25th November 2015 - 13:12

What do you think will be the future for Blender internal, will OpenGL replace it? Will it become a realtime render engine? What will we loose? Will we still have access to passes?

David mcsween

25th November 2015 - 14:44

I've got another question... will you be rendering backgrounds on separate layers to save render time per frame? The cave seems like a good candidate for this.

Kanishk Chouhan

24th November 2015 - 18:32

Why no Ptex for texturing yet??

Colin Levy

24th November 2015 - 23:55

Awesome idea! Looking forward to listening. :)

Adam Morris

25th November 2015 - 00:13

I'll be subscribing for sure! :-) I hope you guys get the time to do a weekly show with guests and stuff. If you're looking for inspiration check out 'CG Garage' and 'The Collective' podcasts, they're both really good :-)

Dantus

25th November 2015 - 03:14

I loved the weeklies and dailies as they were made for Glass Half, because one could follow the process very closely. For me, they are one of the most valuable and interesting assets in the Blender Cloud so far. Are there plans to do something like that for Caminandes 3?

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