9th Dec 2020 | Open Movie | Sprite Fright
Want authentic insights into the inner workings of Blender Studio?
It’s your lucky day: Blender Cloud has a new feature, Production Logs. The logs are your window on the Blender Studio crew...as they pour blood, sweat and pixels into the upcoming Open Movie, Sprite Fright.
Each log features fresh work from Blender’s artists, adding up to an in-depth view of their process. As well as retina-pleasing renders, you’ll find everything from roughs and design exploration, animation experiments and concept art. By having access to these raw, unfiltered pieces, you get an insider’s take on how artistic challenges are met, blow-by-blow, week by week.
Stick around as Sprite Fright’s Production Logs build into an ever-expanding archive of art and ideas, laid bare for your analysis and inspiration.
Here’s an appetizer, from October’s Production Logs:
Andy Goralczyk, Art Director. Sprite Fright logo exploration. Even though it won’t be finalized until the end of production, the Sprite Fright logo is an epic project in itself, involving many variations and meetings with director Matthew Luhn.
Julien Kaspar, Character Artist. Working on Sprite Fright character, Ellie. Various expressions to test Ellie’s current proportions, style and emotional range.
Simon Thommes, Shading Artist. Lighting pass for Sprite Fright character Victoria.
Vivien Lulkowski, Concept Artist. Snail design variations. Version C was chosen, with a couple of tweaks.
Pablo Fournier, Animator. Pose variation for the cover of a 3D World special edition about Blender and Sprite Fright.
Demeter Dzadik, Rigger. Experiments with particle hair-rigging for Sprite Fright character Victoria.
Stay tuned to Blender Cloud for more news and a first peak at Sprite Fright’s story reels.