For Blender 2.8x Cycles Render
Franck, the sheep from "Cosmos Laundromat"
Notes on how to use the character
- Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file
- Go to the Collections and select CH-Franck_sheep. Make sure "Instance Collections" is enabled. Press Enter.
- The Collection should appear instanced in the Viewport. Select it.
- Choose Object > Relations > Make Proxy...
- In the list, select RIG-franck_sheep. If the model is too heavy, enable Simplify in the Render Settings.
- Pose the proxy armature to your liking and enjoy!
Toggle between the real particle fur and proxy mesh using the COAT_TOGGLE property in the properties bone of the rig.
4 Comments
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m_diesing
19th June 2020 - 18:41
There is no "CH-Franck_sheep"!
Andy Goralczyk
20th June 2020 - 13:53
@m_diesing fixed!
m_diesing
21st June 2020 - 22:26
The pose of the proxy armature isn't saved, it is always reset when reloading the scene with the imported character.
Andy Goralczyk
22nd June 2020 - 10:40
@m_diesing Did you try to insert keyframes? that way the pose should stay intact. Blender reloads the rig entirely when you open the file again, keying the bones should prevent that.