For Blender 3.4x Eevee and Cycles Render
Sintel from the Open Movie "Sintel"
This version includes:
- Bone groups to create visual clarity
Notes on how to use the character
- Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file
- Go to the Collections and select CH-Sintel. Make sure "Instance Collections" is enabled. Press Enter.
- The Collection should appear instanced in the Viewport. Select it.
- Choose Object > LIbrary Override > Make.
- If the model is too heavy, enable Simplify in the Render Settings.
- Pose the model to your liking and enjoy!
Press 'N' in the Viewport to access the rig UI under the tab 'Misc'. However, due to a built-in safety in Blender, this appears only if you saved and reloaded your newly created file first (the rig UI script is linked in with the character, but not immediately registered).
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4 comments
to make this work with the FK/IK bone properties Wayne Dixon provided some code that can be run in the text editor of blender in pose mode and fixes the issue.
@Matthew Pietsch import bpy
rig = bpy.context.active_object bones = [bone for bone in rig.pose.bones]
for bone in bones: for key in sorted(bone.keys()): if key not in '_RNA_UI': bone.property_overridable_library_set(f'["{key}"]', True)
@Matthew Pietsch I got a syntax error on line 1
@Matthew Pietsch It gives me and Invalid Syntax on the first line. Might this be because of Blender 4?