Follow the latest updates and progress on Cosmos Laundromat: First Cycle.
This is the last weekly presentation of the Cosmos Laundromat pilot production! The team will spend the next month rendering and tweaking the final film and creating tutorials that you will find right here on the Blender Cloud.
Pablo has been working on the lighting and details for the jungle shots, trying yellow grading and adding bubbles, etc. In these shots you can get a closer look at Sarah's jungle work as well!
Lukas's new feature allows you to visualize force fields with field lines. (Very helpful for de-bugging especially.) For example, in the second screenshot here, you can see the field lines collapsing in turbulence, which is perhaps why there was all that hair jittering going on. Find screenshots and .blend files (including a fire test for the match) here.
Manu has been working on the sims of the colorful tornadoes in the machines, testing and adding that characteristic washing-machine shake and testing the lighting. He also transferred Franck's belt textures to his caterpillar form.
Sarah completed her last animation shot, of Franck finding himself in the jungle, and then moved on to some jungle set grooming and fixes for Franck's caterpillar model. In this folder you'll find all the things she's made this week.
Andy has been working more on the tornadoes. He's added swirly clouds to Victor's summoning, worked on Franck's first view of the storm from below, and matched these two shots for continuity. (He also did another quick grass-sim test and fix.) But really he spent most of the week working on the sim where Franck gets picked up. See how he's progressed, in low-res animated renders, in this folder.
This week Beorn wrapped up some animation and sim details, from putting more wind in the flock's fur and Victor's headphones chord to adding dragonflies (whose models he also shaded and textured) to and completing the full jungle sequence. See it all in this folder, to the left.
Hjalti's finished his final animation, and the final animation of the film: Victor in the laundromat. The version you'll find here is more advanced than the one shown during the weekly livecast (in terms of wire animation especially). Plus there's some more reference footage.
Explore this week's new art, animation, and other Gooseberry developments by clicking through the team member's folders to the left.
Hjalti has been busy in the laundromat this week, working on Victor's final pilot animations – especially that troublesome jacket. See the funny and the almost final alike here.
Beorn has been working on the flock shot hair sims – aka the awesome suckers of memory and computing power. Check out how far he's gotten in getting those woolly sheep locks to wave in the wind.
Andy's tornado and grass simulations are nearing their final forms.
Sarah is deep into the jungle with these advancing animations of Franck [SPOILER ALERT] waking up in his caterpillar form. Plus reference material.
In Manu's folder this week you'll find a couple nearly-final renders of Victor's and Franck's timers as well as lots of laundromat testing...now with softer colors tornadoes inside!
Pablo has been churning out more final renders and working on Franck's updated caterpillar form. See the stills here.
In addition to a new edit of the film, with more renders and new sound editing, Mathieu has been doing a lot of tornado testing this week.
Click through the team folders to the left to see this week's new art and developments.
Hjalti has been working on a few new shots this week, focusing on Franck's eyes, plus he's gone back to his old laundromat sequence to get it ready for the final scene.
Manu has been make more lighting tests with the finalized animations. Find 5 videos in this folder, plus 5 new renders of the laundromat.
In addition to Sarah's latest Franck fur sim, you'll find the full sequence of her and Hjalti's animations just before the emergence of the storm. You will also find a new look at the jungle layout plus some early blocking for Franck's caterpillar wake-up.
Andy has been making more tornado sim magic this week, collected together here in these three videos.
Remember last week's rope sim issue? Here you will find the solution: both what it looks like and how it was done. PLUS hair sims for the full flock of sheep!
Alternate endings, epically detailed art, and new final animations await in the team member folders this week.
Andy has been working on the wind in the grass, also creating a new set to control the sims in the flock shots. You'll also find here his new shader for the inside of the tornado.
Sarah has been working on more sims and corrections plus a whole new shot animation!
Hjalti has been doing more sim work this week (redos and new stuff) and tweaking more animations. He also spent much of the week working on the animations of Franck inside the tornado. Click through the videos in this folder to see them all. (Note: Some of these videos have some pre-roll, meaning a small amount of non-animated footage at the beginning that will be chopped off in the edit.)
In addition to testing the lighting for various shots in the tornado sequence and re-rendering the benchmark as a splash screen image, Mathieu has put together two optional endings for the pilot – a shorter version and a longer version. Stay tuned in the upcoming weeks to see if either is used.
Manu has been doing more test renders (including the new laundromat set-up!) and has created a beautifully detailed new render of Victor's watch with a cosmic background. Manu also did his first sim work this week...and has created a how-to doc for anyone else wondering how it's done!
Pablo has been sending the final animations for final renders at French partner Qarnot. See them here – just note there are a few frames missing from each, which will be (of course) fixed!
Beorn has now finished animation all six shots involving the sheep flock. Find these here, plus a comparison of Franck looking at the rope, which is now one shot shorter, and a WIP shot of Franck pushing the branch with some updates to the troublesome rope.
Lukas has been testing using OpenVDB for possible use in Project Gooseberry. Here you'll find the tests and get a look at the massive difference this makes in memory.