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Anglerfish - Final Image
Anglerfish - Concept Art
Anglerfish - .blend file
Initial blocking and sculpt
Scales stencil texture
Sculpting scales and more detail
Lights and image composition
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11th November 2019
Quick blocking of the base mesh using the mirror modifier and box modeling. Dynamic topology sculpt to find the general shape of the anglerfish.
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5th May 2020 - 23:06
how did you bring up the q menu when i do it it says no menu, what is the subsurf key
6th May 2020 - 11:26
*@chungking2339* the idea is that you can make your own menu by right clicking on any menu entry in blender and choosing add to quick favorites
make sure you save your preferences after you added a function.
6th May 2020 - 14:23
*@Andy Goralczyk* ok i got that part , now what is subsurf option you click on in the video cause i tried and the subdivision options i could find
6th May 2020 - 14:24
*@Andy Goralczyk* And thank you for replying, that is so cool!
6th May 2020 - 19:58
*@Andy Goralczyk* I FOUND IT!
15th June 2020 - 12:06
When I try to join the fins to the sculpt with the bool tool, it appears to have worked until I go into sculpting mode - the body remains in the red clay matcap but the fins are purple and can't be sculpted on?
5th November 2021 - 12:22
@Andy Goralczyk now what is subsurf option you click on in the video cause i tried and the subdivision options i could find
3rd January 2022 - 08:56
o lord you use dyntopo, no bueno.