How did you import the mesh of sky by itself? I noticed geo body and geo eyes in your object list but only find geo eyes in the blender file appendage.
Sergio Rojas
June 4th, 2021
It will be awesome to able to download the asset.
Mike Newbon
June 8th, 2021
@Sergio Rojas I've added a link to the rig!
arzakatrading
March 22nd, 2022
@Mike Newbon Where?
Mike Newbon
March 25th, 2022
@arzakatrading Right below Francesco's name under the video, a blue link to 'cloud.blender.org'
@Sergio Rojas I am not sure if I am clicking on the wrong link but I am not getting the same model as in the video
Boqian Jiang
July 2nd, 2021
At about 2:15 you grab the bone tail and move it up along Z axis. How did you just click G without pressing Z or middle mouse button to lock the translation to Z axis?
Boqian Jiang
July 2nd, 2021
@Boqian Jiang Ok, I think your key input software just ignore X Y Z input...
Wolfgang Müller
Nov. 14th, 2021
This is cool stuff, nicely explained. Thank you for all this work!
Joren Boulanger
Dec. 6th, 2021
Thank you! Definitely had to watch it a few times to catch all that :)
Paul Fountain
July 20th, 2022
During this video (and Inverse Kinematics) the instructor referenced a character rig that DOES NOT match the version available for download in the provided link. There are two discrepancies with the downloadable "Sky" files- first, the collection structure shown in the tutorial is VERY different than what is in the files. Second, the type of mesh "Sky" is composed of in the video does NOT match what is in the downloadable file(s). I would appreciate a careful review of the support files, and a response, as I am not the only person to encounter this issue.
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11 comments
How did you import the mesh of sky by itself? I noticed geo body and geo eyes in your object list but only find geo eyes in the blender file appendage.
It will be awesome to able to download the asset.
@Sergio Rojas I've added a link to the rig!
@Mike Newbon Where?
@arzakatrading Right below Francesco's name under the video, a blue link to 'cloud.blender.org'
@Sergio Rojas I am not sure if I am clicking on the wrong link but I am not getting the same model as in the video
At about 2:15 you grab the bone tail and move it up along Z axis. How did you just click G without pressing Z or middle mouse button to lock the translation to Z axis?
@Boqian Jiang Ok, I think your key input software just ignore X Y Z input...
This is cool stuff, nicely explained. Thank you for all this work!
Thank you! Definitely had to watch it a few times to catch all that :)
During this video (and Inverse Kinematics) the instructor referenced a character rig that DOES NOT match the version available for download in the provided link. There are two discrepancies with the downloadable "Sky" files- first, the collection structure shown in the tutorial is VERY different than what is in the files. Second, the type of mesh "Sky" is composed of in the video does NOT match what is in the downloadable file(s). I would appreciate a careful review of the support files, and a response, as I am not the only person to encounter this issue.