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Course

Introduction to Rigging
feed Course Overview
Introduction keyboard_arrow_down
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System keyboard_arrow_down
  1. 01

    01 Setting Up a Rig for Linking

Assets keyboard_arrow_down
  1. insert_drive_file

    2D Ball

    visibility_off
  2. insert_drive_file

    Mr Squeegee Feet

    visibility_off
  3. insert_drive_file

    3D Ball

    visibility_off
  4. insert_drive_file

    Mr Hotdog

    visibility_off
  5. insert_drive_file

    Mr Biped

    visibility_off
  6. insert_drive_file

    Mr Biped for Linking

    visibility_off
  7. insert_drive_file

    Errata

    visibility_off
Videos keyboard_arrow_down

Course

Introduction to Rigging
Introduction keyboard_arrow_down
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System keyboard_arrow_down
  1. 01

    01 Setting Up a Rig for Linking

Assets keyboard_arrow_down
  1. insert_drive_file

    2D Ball

  2. insert_drive_file

    Mr Squeegee Feet

  3. insert_drive_file

    3D Ball

  4. insert_drive_file

    Mr Hotdog

  5. insert_drive_file

    Mr Biped

  6. insert_drive_file

    Mr Biped for Linking

  7. insert_drive_file

    Errata

Videos

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2D Bouncy Ball

04 Building an Even Better Ball Rig with Bones

24th September 2015

info License: CC-BY
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Author

Nathan Vegdahl

How to improve on the ball even more by using bones.

8 Comments

Join to comment publicly.

Phil Garner

5th November 2015 - 05:37

Thoroughly enjoying both the content and presentation style of your Humane Rigging videos. Excellent.

Tom Scharstein

15th October 2017 - 23:59

I'd been manually creating 2D puppets in After Effects for the last 2 years and am new to Blender and this tutorial series is exactly what I've needed. I appreciate it so much that I've manually purchased the series and can't thank you enough for connecting so many dots and covering fundamentals like this.

stephanemasper

30th January 2018 - 23:15

Hi, by default in blender 2.79 just under the "Script Expression" selectbox, I had this error "ERROR: Python auto-execution disabled", which can be solved by going in the User preferences in the "File" tab, and ticking the checkbox "Auto run Python scripts"...

alan15

24th September 2020 - 12:36

To see the bone now viewport display->show->check "in front" (september 2020)

David Kintu

18th November 2019 - 16:56

Hello anyone! I'm enjoying this very much. But I wonder, why does the main bone rotate the ball? Isn't that what the spin controller is for?

alan15

24th September 2020 - 12:33

Your tutorial is very good BUT we are now in Blender 2.9, lot of UI change and commands not at the same places. Too old (september 2020)

mwksmith

6th December 2020 - 19:17

@alan15 There have been some UI changes but I've found with a little googling you can make it through this tutorial.

alan15

24th September 2020 - 13:14

we cannot select object in pause mode we should reverse to object mode (september 2020)

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