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Course

Introduction to Rigging
feed Course Overview
Introduction keyboard_arrow_down
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System keyboard_arrow_down
  1. 01

    01 Setting Up a Rig for Linking

Assets keyboard_arrow_down
  1. insert_drive_file 2D Ball visibility_off
  2. insert_drive_file Mr Squeegee Feet visibility_off
  3. insert_drive_file 3D Ball visibility_off
  4. insert_drive_file Mr Hotdog visibility_off
  5. insert_drive_file Mr Biped visibility_off
  6. insert_drive_file Mr Biped for Linking visibility_off
  7. insert_drive_file Errata visibility_off
Videos keyboard_arrow_down

Course

Introduction to Rigging
Introduction keyboard_arrow_down
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System keyboard_arrow_down
  1. 01

    01 Setting Up a Rig for Linking

Assets keyboard_arrow_down
  1. insert_drive_file 2D Ball
  2. insert_drive_file Mr Squeegee Feet
  3. insert_drive_file 3D Ball
  4. insert_drive_file Mr Hotdog
  5. insert_drive_file Mr Biped
  6. insert_drive_file Mr Biped for Linking
  7. insert_drive_file Errata
Videos

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Mr. Squeegee Feet

03 Legs and Inverse Kinematics

Sept. 24th, 2015

info License: CC-BY
Report Problem
Francesco Siddi
Francesco Siddi Publisher

Creating the leg and inverse kinematics rig.

Join to comment publicly.

13 comments

Gregory Scheel
Gregory Scheel March 29th, 2016

Thanks! This video has crucial information on the IK settings, and I learned a lot about how the pole target works. Some of the bugs that left me baffled make much more sense now.

Andreas Erni
Andreas Erni Oct. 9th, 2016

Very informative! Thank you

Gemma María Rull
Gemma María Rull Feb. 9th, 2019

I have just lost my rigging phobia the right way of things! haha. Thanks a lot.

Jonathan Boucher
Jonathan Boucher Oct. 26th, 2022

7 years later, few more Blender versions released (3.3) and still so good! Thanks Nathan (and Mr Squeegee) for making IK basis understanding so easy.

Drew Ferreira
Drew Ferreira March 15th, 2020

In Blender 2.8 the X-Axis Mirror checkbox has moved. When in the armature's edit mode, open the sidebar on the right of the 3D Viewport (by default, hit the N key). Select the Tool tab. X-Axis Mirror is under Options.

Miriam Aletti
Miriam Aletti Nov. 2nd, 2020

@Drew Ferreira maybe you know also how can we make the "connected parenting" option at 1:15? with the newest version there are different options but not that. Thanks!

fuzzybehemoth
fuzzybehemoth April 14th, 2020

Thanks so much for this, I'm an absolute beginner in blender and rigging baffled me. This video series seriously accelerated my learning process

oncemorego
oncemorego Sept. 30th, 2020

Now I finally understand what IK is from this vedio. Indeed informative.

mwksmith
mwksmith Dec. 6th, 2020

Tip: If your foot bone won't move and only rotates, you need to clear its parent while keeping it connected as a bone: Go into edit mode, select the foot bone, press ALT+P, and press "Clear Parent". Now you'll be able to move the foot bone and see inverse kinematics in action.(Note that "Disconnect Bone" was another option in the ALT+P menu, which implies the bones can be connected without being parented.)

mwksmith
mwksmith Dec. 6th, 2020

Source and more details: https://www.youtube.com/watch?v=S-2v_CKmVE8

mwksmith
mwksmith Dec. 6th, 2020

Title: "Inverse Kinematics - Blender 2.80 Fundamentals"

Wyatt Chalifoux
Wyatt Chalifoux Jan. 4th, 2021

Is there any way to prevent accidentally dragging the foot bone too far from the lower leg when posing? Right now I'm free to drag it far away from the leg.

joseph.goedtke
joseph.goedtke Nov. 4th, 2022

Thank you so much!

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