Thanks! This video has crucial information on the IK settings, and I learned a lot about how the pole target works. Some of the bugs that left me baffled make much more sense now.
Andreas Erni
Oct. 9th, 2016
Very informative! Thank you
Gemma María Rull
Feb. 9th, 2019
I have just lost my rigging phobia the right way of things! haha. Thanks a lot.
Jonathan Boucher
Oct. 26th, 2022
7 years later, few more Blender versions released (3.3) and still so good! Thanks Nathan (and Mr Squeegee) for making IK basis understanding so easy.
Drew Ferreira
March 15th, 2020
In Blender 2.8 the X-Axis Mirror checkbox has moved. When in the armature's edit mode, open the sidebar on the right of the 3D Viewport (by default, hit the N key). Select the Tool tab. X-Axis Mirror is under Options.
Miriam Aletti
Nov. 2nd, 2020
@Drew Ferreira maybe you know also how can we make the "connected parenting" option at 1:15? with the newest version there are different options but not that. Thanks!
fuzzybehemoth
April 14th, 2020
Thanks so much for this, I'm an absolute beginner in blender and rigging baffled me. This video series seriously accelerated my learning process
oncemorego
Sept. 30th, 2020
Now I finally understand what IK is from this vedio. Indeed informative.
mwksmith
Dec. 6th, 2020
Tip: If your foot bone won't move and only rotates, you need to clear its parent while keeping it connected as a bone: Go into edit mode, select the foot bone, press ALT+P, and press "Clear Parent". Now you'll be able to move the foot bone and see inverse kinematics in action.(Note that "Disconnect Bone" was another option in the ALT+P menu, which implies the bones can be connected without being parented.)
Is there any way to prevent accidentally dragging the foot bone too far from the lower leg when posing? Right now I'm free to drag it far away from the leg.
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13 comments
Thanks! This video has crucial information on the IK settings, and I learned a lot about how the pole target works. Some of the bugs that left me baffled make much more sense now.
Very informative! Thank you
I have just lost my rigging phobia the right way of things! haha. Thanks a lot.
7 years later, few more Blender versions released (3.3) and still so good! Thanks Nathan (and Mr Squeegee) for making IK basis understanding so easy.
In Blender 2.8 the X-Axis Mirror checkbox has moved. When in the armature's edit mode, open the sidebar on the right of the 3D Viewport (by default, hit the N key). Select the Tool tab. X-Axis Mirror is under Options.
@Drew Ferreira maybe you know also how can we make the "connected parenting" option at 1:15? with the newest version there are different options but not that. Thanks!
Thanks so much for this, I'm an absolute beginner in blender and rigging baffled me. This video series seriously accelerated my learning process
Now I finally understand what IK is from this vedio. Indeed informative.
Tip: If your foot bone won't move and only rotates, you need to clear its parent while keeping it connected as a bone: Go into edit mode, select the foot bone, press ALT+P, and press "Clear Parent". Now you'll be able to move the foot bone and see inverse kinematics in action.(Note that "Disconnect Bone" was another option in the ALT+P menu, which implies the bones can be connected without being parented.)
Source and more details: https://www.youtube.com/watch?v=S-2v_CKmVE8
Title: "Inverse Kinematics - Blender 2.80 Fundamentals"
Is there any way to prevent accidentally dragging the foot bone too far from the lower leg when posing? Right now I'm free to drag it far away from the leg.
Thank you so much!