This was a really great tutorial. Before watching this series I never looked into rigging before. I feel like this was a great way to learn a great deal quite rapidly.
Pranavjit Virdi
Aug. 24th, 2018
OMG, We have so many rigs in the studio and everytime while appending we have to dump all the custom handles into a "dump Layer" The rigging guy probably skipped this very important tutorial lol.
Stephen Petersen
April 2nd, 2017
When I link into a new blend file I see the controls before proxy, after the proxy I see no duplication. Has things changed in later version of blender??
Mark Jackson
March 29th, 2020
How is this done in blender 2.8x?
Demeter Dzadik
April 1st, 2020
*@m4rcu5j4ck50n*
The only difference is that Groups have been replaced by Collections.
Groups' "Dupli" layers is no longer a thing, instead, Object and Collection visibility will simply be identical in the linked instance to what it is in the original file. Other than that, just pretend that the Group in this video is a Collection - it should behave the same way. You can create it, name it, link it, proxy it, no problem.
Mark Jackson
April 4th, 2020
*@Demeter Dzadik* Thanks so much for replying! I was getting so confused but it works perfectly just like you say :)
ben.allen1886
April 5th, 2020
cheers for clarifying this Demeter - I was still getting the rig lines showing up twice even though I hid literally everything in the scene collection so I ended up going into the object stuff and unchecking basically everything under visibility - hope that's normal :/
Demeter Dzadik
May 5th, 2020
*@ben.allen1886* Doesn't sound normal! :D I think you're only hiding the rig, when it needs to be disabled - which is like, super-hiding. In the outliner, find the filters button and enable the screen and maybe also the camera icons. It's the screen icon that you need to use to "disable" the rig, to make sure it doesn't show up twice when you link and proxy it.
ben.allen1886
May 5th, 2020
*@Demeter Dzadik* aha - I will give this a try :)
yoelparmenas
July 16th, 2020
Thanks for the tutorial.
So, I've tried to make animation by converting the rig to proxy. And then I tried to export it to FBX, but it only export the rig and animation only. Is there any way I can include the mesh as well?
Nick Watson
Sept. 28th, 2021
I'm trying to link using a blenrig rig. Is there anything different I should be doing? i.e I am hunting for a way to hide the controller widgets using blender 2.9... Is their a specific tutorial for this some where. Thanks
Nick Watson
Oct. 5th, 2021
To answer my own question @Nick Watson. Look into library overrides.
Join to comment publicly.
14 comments
Thanks, exact tutorial ive been looking for.
This was a really great tutorial. Before watching this series I never looked into rigging before. I feel like this was a great way to learn a great deal quite rapidly.
OMG, We have so many rigs in the studio and everytime while appending we have to dump all the custom handles into a "dump Layer" The rigging guy probably skipped this very important tutorial lol.
When I link into a new blend file I see the controls before proxy, after the proxy I see no duplication. Has things changed in later version of blender??
How is this done in blender 2.8x?
*@m4rcu5j4ck50n*
The only difference is that Groups have been replaced by Collections.
Groups' "Dupli" layers is no longer a thing, instead, Object and Collection visibility will simply be identical in the linked instance to what it is in the original file. Other than that, just pretend that the Group in this video is a Collection - it should behave the same way. You can create it, name it, link it, proxy it, no problem.
*@Demeter Dzadik* Thanks so much for replying! I was getting so confused but it works perfectly just like you say :)
cheers for clarifying this Demeter - I was still getting the rig lines showing up twice even though I hid literally everything in the scene collection so I ended up going into the object stuff and unchecking basically everything under visibility - hope that's normal :/
*@ben.allen1886* Doesn't sound normal! :D I think you're only hiding the rig, when it needs to be disabled - which is like, super-hiding. In the outliner, find the filters button and enable the screen and maybe also the camera icons. It's the screen icon that you need to use to "disable" the rig, to make sure it doesn't show up twice when you link and proxy it.
*@Demeter Dzadik* aha - I will give this a try :)
Thanks for the tutorial. So, I've tried to make animation by converting the rig to proxy. And then I tried to export it to FBX, but it only export the rig and animation only. Is there any way I can include the mesh as well?
I'm trying to link using a blenrig rig. Is there anything different I should be doing? i.e I am hunting for a way to hide the controller widgets using blender 2.9... Is their a specific tutorial for this some where. Thanks
To answer my own question @Nick Watson. Look into library overrides.
Great tutorial from start to end....Thank you