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01 Welcome And Some Rigging Philosophy
02 Feature Overview And Some Tips And Tricks
01 Demo Animation
02 Building a Simple Ball Rig
03 Building a Better Ball with Empties
04 Building an Even Better Ball Rig with Bones
03 Legs and Inverse Kinematics
04 Feet and Transform Space
05 Eye Tracking
06 Putting It All Together
03 Rotation Theory
04 Axis Angle and Euler Rotation
05 Quaternion Rotation
06 Transform Matrices
07 Rigging the Ball
03 Fingers with Action Constraints
05 Eye Rig
06 Arms with IK-FK Switching
07 Basic Mesh Deformations
08 Putting It All Together
03 Head and Neck Rig
04 Foot Rig
05 Palm Rig
06 Advanced Torso Spine Rig
07 Pivot Slide Reverse Chain Rig
01 Setting Up a Rig for Linking
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The Proxy System
Sept. 24th, 2015
Setting up a rig for linking.
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Thanks, exact tutorial ive been looking for.
This was a really great tutorial. Before watching this series I never looked into rigging before. I feel like this was a great way to learn a great deal quite rapidly.
OMG, We have so many rigs in the studio and everytime while appending we have to dump all the custom handles into a "dump Layer" The rigging guy probably skipped this very important tutorial lol.
When I link into a new blend file I see the controls before proxy, after the proxy I see no duplication. Has things changed in later version of blender??
How is this done in blender 2.8x?
The only difference is that Groups have been replaced by Collections.
Groups' "Dupli" layers is no longer a thing, instead, Object and Collection visibility will simply be identical in the linked instance to what it is in the original file. Other than that, just pretend that the Group in this video is a Collection - it should behave the same way. You can create it, name it, link it, proxy it, no problem.
*@Demeter Dzadik* Thanks so much for replying! I was getting so confused but it works perfectly just like you say :)
cheers for clarifying this Demeter - I was still getting the rig lines showing up twice even though I hid literally everything in the scene collection so I ended up going into the object stuff and unchecking basically everything under visibility - hope that's normal :/
*@ben.allen1886* Doesn't sound normal! :D I think you're only hiding the rig, when it needs to be disabled - which is like, super-hiding. In the outliner, find the filters button and enable the screen and maybe also the camera icons. It's the screen icon that you need to use to "disable" the rig, to make sure it doesn't show up twice when you link and proxy it.
*@Demeter Dzadik* aha - I will give this a try :)
Thanks for the tutorial.
So, I've tried to make animation by converting the rig to proxy. And then I tried to export it to FBX, but it only export the rig and animation only. Is there any way I can include the mesh as well?
I'm trying to link using a blenrig rig. Is there anything different I should be doing? i.e I am hunting for a way to hide the controller widgets using blender 2.9... Is their a specific tutorial for this some where. Thanks
To answer my own question @Nick Watson. Look into library overrides.
Great tutorial from start to end....Thank you