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Course

Introduction to Rigging
feed Course Overview
Introduction keyboard_arrow_down
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System keyboard_arrow_down
  1. 01

    01 Setting Up a Rig for Linking

Assets keyboard_arrow_down
  1. insert_drive_file

    2D Ball

    visibility_off
  2. insert_drive_file

    Mr Squeegee Feet

    visibility_off
  3. insert_drive_file

    3D Ball

    visibility_off
  4. insert_drive_file

    Mr Hotdog

    visibility_off
  5. insert_drive_file

    Mr Biped

    visibility_off
  6. insert_drive_file

    Mr Biped for Linking

    visibility_off
  7. insert_drive_file

    Errata

    visibility_off
Videos keyboard_arrow_down

Course

Introduction to Rigging
Introduction keyboard_arrow_down
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System keyboard_arrow_down
  1. 01

    01 Setting Up a Rig for Linking

Assets keyboard_arrow_down
  1. insert_drive_file

    2D Ball

  2. insert_drive_file

    Mr Squeegee Feet

  3. insert_drive_file

    3D Ball

  4. insert_drive_file

    Mr Hotdog

  5. insert_drive_file

    Mr Biped

  6. insert_drive_file

    Mr Biped for Linking

  7. insert_drive_file

    Errata

Videos

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The Proxy System

01 Setting Up a Rig for Linking

24th September 2015

info License: CC-BY
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Published by

Francesco Siddi

Setting up a rig for linking.

13 Comments

Join to comment publicly.

Stephen Petersen

11th January 2017 - 09:02

Thanks, exact tutorial ive been looking for.

Anthony Jones

18th February 2017 - 05:07

This was a really great tutorial. Before watching this series I never looked into rigging before. I feel like this was a great way to learn a great deal quite rapidly.

Pranavjit Virdi

24th August 2018 - 20:21

OMG, We have so many rigs in the studio and everytime while appending we have to dump all the custom handles into a "dump Layer" The rigging guy probably skipped this very important tutorial lol.

Stephen Petersen

2nd April 2017 - 11:03

When I link into a new blend file I see the controls before proxy, after the proxy I see no duplication. Has things changed in later version of blender??

Mark Jackson

29th March 2020 - 20:01

How is this done in blender 2.8x?

Demeter Dzadik

1st April 2020 - 11:44

*@m4rcu5j4ck50n*

The only difference is that Groups have been replaced by Collections.

Groups' "Dupli" layers is no longer a thing, instead, Object and Collection visibility will simply be identical in the linked instance to what it is in the original file. Other than that, just pretend that the Group in this video is a Collection - it should behave the same way. You can create it, name it, link it, proxy it, no problem.

Mark Jackson

4th April 2020 - 21:21

*@Demeter Dzadik* Thanks so much for replying! I was getting so confused but it works perfectly just like you say :)

ben.allen1886

5th April 2020 - 13:20

cheers for clarifying this Demeter - I was still getting the rig lines showing up twice even though I hid literally everything in the scene collection so I ended up going into the object stuff and unchecking basically everything under visibility - hope that's normal :/

Demeter Dzadik

5th May 2020 - 16:26

*@ben.allen1886* Doesn't sound normal! :D I think you're only hiding the rig, when it needs to be disabled - which is like, super-hiding. In the outliner, find the filters button and enable the screen and maybe also the camera icons. It's the screen icon that you need to use to "disable" the rig, to make sure it doesn't show up twice when you link and proxy it.

ben.allen1886

5th May 2020 - 20:18

*@Demeter Dzadik* aha - I will give this a try :)

yoelparmenas

16th July 2020 - 08:11

Thanks for the tutorial. So, I've tried to make animation by converting the rig to proxy. And then I tried to export it to FBX, but it only export the rig and animation only. Is there any way I can include the mesh as well?

Nick Watson

28th September 2021 - 06:21

I'm trying to link using a blenrig rig.  Is there anything different I should be doing? i.e I am hunting for a way to hide the controller widgets using blender 2.9... Is their a specific tutorial for this some where. Thanks

Nick Watson

5th October 2021 - 10:32

To answer my own question @Nick Watson. Look into library overrides.

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