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Documentation

Pipeline and Tools
Rigging
Pipeline Architecture keyboard_arrow_down
  1. insert_drive_file

    Spring Production Pipeline

    Free
Naming Conventions keyboard_arrow_down
  1. insert_drive_file

    File Types

    Free
  2. insert_drive_file

    In-file Prefixes

    Free
  3. insert_drive_file

    Examples

    Free
Tools keyboard_arrow_down
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    CloudRig

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    Blender Kitsu

    Free
  3. 03

    Contact Sheet Add-on

    Free
  4. insert_drive_file

    Watchtower

    Free
  5. insert_drive_file

    Blender Purge

    Free
  6. insert_drive_file

    Shot Builder

    Free
  7. insert_drive_file

    Media Viewer

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  8. insert_drive_file

    Asset Pipeline

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Pipeline and Tools

Rigging

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Our rigging workflow is based on procedurally generating control rigs, then manually weight painting and authoring corrective shape keys. We've built some custom tools to make these processes more efficient, foolproof and as iterative as possible. We try to tailor each rig to the needs of the animators on any given production.

We generally don't use any fancy tech like muscle systems or physics simulations for our character deformations. Just good old bones and shape key correctives. This is partially due to technical limitations, but also because the art styles we've aimed for didn't rely on anything more complex, so far.

Generating Control Rigs

When a character model is fresh out of modeling/retopo, generating the control rig is the first step in rigging it. The control rig is generated using CloudRig, our extension to Blender's Rigify add-on. Features in CloudRig are tweaked and added according to the needs of our production, which means we often get to re-use old procedurally generating rig elements, thereby making our work more efficient and flexible over time as we get more and more varied productions under our belt.

  • CloudRig Repo/Download
  • CloudRig Video Documentation
  • Example Character Rigs: Settlers, Sprite Fright

Weight Painting

Weight painting character meshes to the generated rig has so far happened simply manually, as there hasn't been a need to mass produce characters with high quality deformation. Still, the Easy Weight add-on helps to make this manual weight painting workflow efficient and foolproof. There is also a short series about this add-on combined with the fundamentals of weight painting, where I also describe my personal preferred painting workflow.

  • Easy Weight Repo/Download
  • Weight Painting Course

Corrective Shape Keys

Normally, the control rig and the weight painting has to be finalized before corrective shape keys can be authored, but our workflow with the Pose Shape Keys add-on allows us to make changes to the rig and the weights while preserving the resulting corrective shapes.

  • Pose Shape Keys Repo
  • Download Pose Shape Keys (minimum Blender 3.1): pose_shape_keys.zip
  • Pose Shape Keys Tutorial Video

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