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CloudRig

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CloudRig

31st January 2022

info License: CC-BY Free
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Author

Demeter Dzadik

The Blender Studio's home-brewed extension to Rigify that was recently used for all of the character rigging in Sprite Fright.

CloudRig is a collection of customizable rig building blocks to extend the Rigify system. This feature set is being developed for and by the Blender Studio, tailored to the needs of our projects and animators.

You can find CloudRig here.

9 Comments

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David Hallows

27th June 2022 - 14:09

We're moving from Maya to Blender for our teaching next year. Could you tell me if the cloud rig setup is able to import the rig into Unreal? I've had a bit of a Google and it seems that the AutoRigPro is the go-to? Thanks

Demeter Dzadik

4th July 2022 - 21:08

@David Hallows As long as you avoid using features that aren't incompatible with UE, such as bendy bones and bone skewing, I see no reason why not!

Bone-Studio

25th March 2022 - 18:08

A link in all the tools to the gitlab repo could be great :)

Demeter Dzadik

30th March 2022 - 12:12

@Bone-Studio Good point, most of them had it already but I added the links here for CloudRig and missing ones for Blender Purge and Shot Builder - Although most of the things currently live in the same Blender Studio Tools repository.

derek henry

22nd July 2022 - 06:22

any talk of making a full face preset for cloud rig?

Demeter Dzadik

25th July 2022 - 17:26

@derek henry I think the reason this hasn't happened yet is because our productions haven't really required it. A "generic" face rig would be less expressive than something built more intricately by hand, and the latter has been the case for all of Sprite Fright, Snow, and now Project Heist. I would either need time dedicated specifically to this goal, or the next project would need to have a large cast of similar looking generic characters.

In the meantime, you can try taking Snow's metarig, but it is quite advanced so I can't really recommend it. I also don't think it would work on any other character without tweaking a LOT of things; Number and transforms of bones, driver expressions, poses, etc. This is why it's so tricky to come up with a "generic" solution that's still customizable enough to give a decent result. I'm sure it could be done, but it would take a lot of time and it's not on the roadmap right now.

Endi

17th December 2022 - 14:39

is there a tutorial for cloud rig text editor? Thanks

Demeter Dzadik

19th December 2022 - 19:14

@Endi You mean for writing post-generation scripts? There's not much regarding that which is specific to CloudRig, you just script like you would any other Blender script. The only thing to note is that the active object during execution will be the generated rig, and the mode will be object mode. I do very briefly show it off towards the end of my Blender Conference 2022 live rigging session.

Endi

20th December 2022 - 09:15

@Demeter Dzadik yeah i see. but it's very fast. 😅maybe, you have another video tutorial for script in blender with cloudrig.  thank u!

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