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Rigging
Pipeline Architecture keyboard_arrow_down
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    Spring Production Pipeline

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Naming Conventions keyboard_arrow_down
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Pipeline Architecture

Spring Production Pipeline

1st February 2022

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Published by

Andy Goralczyk

Recording of the Spring Production pipeline presentation from Andy Goralczyk at Blender Conference 2019.

4 Comments

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Bassem Hallal

18th July 2022 - 11:59

Great presentation, Andy! I have a question regarding scenes and sets formatting, I understand that it can differ from a film/studio to another. But I would love to know your opinion about it: If I have a film that will have complete different locations (e.g. house/apartment, outside the apartment, city streets, office), Should I treat the different rooms and actions inside the apartment as separate locations/sets and scenes? Example:

  • The character wakes up (Bedroom)
  • Washes his face and brushes his teeth (Bathroom)
  • Prepares and eats breakfast (Kitchen)
  • Gets dressed to work (Bedroom again)
  • Gets ready to open the door to leave (Apartment Entrance)
  • And now he is finally outside his house (Apartment Building/Exterior)

And then he goes to the other places/locations in the story

What would be the right way to approach planning the scenes and sets for this first part?

  • Should I have the whole apartment as one set, or should each room has its own set? Or make a set for each room and then combine them in a bigger set? (the apartment)

And same goes for scenes:

  • Should I treat this whole 'sequence' as "010-preparing for work" ? since it's all happening in the same place basically but just different rooms. Or should I have a scene for each action/room? (e.g. 010-opening, 020-washing, 030-breakfast, 040-getting-dressed.. etc)

Troy Carpenter

12th July 2022 - 03:07

How do you typically handle match-cuts? (when two adjacent scenes show the same character in  a continuous pose/animation.)

Troy Carpenter

12th July 2022 - 03:13

@Troy Carpenter There are three solutions I can think of. (1) Use one blend file and animate a camera change. Pro: animation easier to make changes. Cons: Lighting setups may need to be animated on camera change. (2) Two separate blend files for each scene and match the character up best as possible. Pros: Easier to make scene specific light changes. Cons: More difficult to make animation changes. (3) Animate in one file with basic lights then link the animation collections to two separate blend files each with their own individual lighting setups. Pros: easier to make animation changes, easier to make lighting changes. Cons: blend file you are in needs to be switched in order to preview how frames will look as final.        Is there a workflow I am missing?

Andy Goralczyk

14th July 2022 - 18:01

@Troy Carpenter typically we use two separate files, but the animator does entire action first and then it gets linked (or appended in case of cheats) to the other. each of the anim files then gets output to a separate lighting stage.

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