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The Head, Hat and Scarf P.1
The Head, Hat, and Scarf P.2
The Face P.1
The Face P.2
Shape Keys Mouth
Rigify Rigging P.1
Rigify Rigging P.2
Rigify Rigging P.3
Face Rigging P.1
Face Rigging P.2
The Toon Shader P.1
The Toon Shader P.2
The Outline - Backface Culling
Basics of Animation in Blender
Walk Cycle P.1
Walk Cycle P.2
Walk Cycle P.3
Advanced Animation Dissection
Archibald Concept Art
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5th December 2016
In this video we begin modeling the face of our character. By keeping our shapes simple, we can not only stay within the style of the character, but also allow for easier rigging down the road using shape keys.
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10th August 2017 - 11:46
hi Dillon Gu, the part of the video where you add the nose, you said that you hit SHIFT and YY. I tried it but nothing happened, what did I do wrong?
11th August 2017 - 01:16
@kbehrens44: You probably didn't do anything wrong bud. By hitting Y the first time you are constraining movement to that axis. Hitting the second time removes that constraint so you can then move the mouse freely and not just upon the Y axis.
11th August 2017 - 15:55
@howardstechhospital: oh ok thanks very much.
12th August 2017 - 08:58
@kbehrens44: I think he meant S (for scale) not shift as the screen capture show S. YY then scales along Local Y axis not Global Y axis.
14th August 2017 - 10:55
@Stefan59: oh ok, since I saw both the X and Z red and blue lines indicated as he scaled the nose down. So i guess it is just S and YY I should hit on my keyboard, right?
14th August 2017 - 20:46