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The Head, Hat and Scarf P.1
The Head, Hat, and Scarf P.2
The Face P.1
The Face P.2
Shape Keys Mouth
Rigify Rigging P.1
Rigify Rigging P.2
Rigify Rigging P.3
Face Rigging P.1
Face Rigging P.2
The Toon Shader P.1
The Toon Shader P.2
The Outline - Backface Culling
Basics of Animation in Blender
Walk Cycle P.1
Walk Cycle P.2
Walk Cycle P.3
Advanced Animation Dissection
Archibald Concept Art
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5th December 2016
Time to start the rigging process. We begin with the body using the Rigify addon in Blender.
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4th February 2017 - 16:39
Hi Dillon. I'm having trouble at 0:35. When I try to try to parent the mesh to the armature, a bunch of the mesh disappears. What am I doing wrong? See a screen capture here: https://youtu.be/SCAxRthl0uA
16th May 2017 - 20:45
The same thing is happening for me too :/
7th July 2017 - 21:12
Figured it out, File -> User Preferences -> File -> auto run python scripts has to be checked
16th July 2017 - 06:27
@nchorekchyan: had same issue ty for this
14th August 2017 - 02:35
@nchorekchyan: thanks.. I had the same issue
22nd August 2017 - 17:57
@stone: thanks guys for figuring out...i should ve read the comments earlier...
8th January 2017 - 15:46
Great tutorial! :)
18th October 2017 - 17:50
I just ran through your steps and my mesh is not "binding" to my bones. The weight map is blue. I'm a total noob so I'm sure I've missed a step could you help me out here.
29th January 2018 - 00:52
@Jon Zelis: I am having this issue too
8th February 2018 - 07:37
@Joey Jachowski: @Jon Zelis: Are you guys using "Automatic Weights" when parenting your mesh to your Armature?
29th December 2018 - 22:00
As pointed out by Nerses Chorekchyan
File -> User Preferences -> File -> auto run python scripts has to be checked.<br>
This solves a lot of problems.
8th February 2019 - 03:58
I'm having a great deal of trouble with rigify. I'm not sure if something changed with it, but my rig is many colors and does not deflect as yours does in pose mode. In the video, you simply select the FK bones and rotate them but when I do that in my rig (with the green FK bones, the mesh does not deflect) however if i grab IK bones or joints, it does deflect. If anyone can help me sort out the operation of the new multicolored rig, itd be greatly appreciated. Thanks.
5th April 2020 - 23:47
not able to move only the arm on pose mode distorted character
21st April 2020 - 07:19
At 0:44 he's so happy but I have no idea how he's grabbing and manipulating the rig like that. I know he's in Pose view but do you have to specifically grab something in the rig? Or is he doing that in the original meta rig?
NM: I figured it out. I had my original meta rig parented. Doh!