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Blender Institute Podcast #024 - Cakes

  • 12 May 2016
  • 1 min read
Francesco Siddi
Francesco Siddi Author
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Film festival selections, amazing new Blender Cloud features and our daily work at the Blender Institute. Also, Hjalti's birthday! Join us for episode #24.

Download

  • 01:00 - Hjalti, how does it feel to be 32
  • 03:00 - Cosmos Laundromat at the Electronic Theatre in Siggraph
  • 06:00 - Poliiigon
  • 09:03 - Blender Developers meeting
  • 16:44 - Artella
  • 23:45 - Andy's week
  • 28:53 - Hjalti's week
  • 38:00 - Developing a fight sequence in animation
  • 40:50 - Pablo's week
  • 45:00 - What does the Blender Cloud do?
  • 48:00 - Sybren: Blender Cloud Texture Library add-on
  • 52:00 - Project sharing
  • 58:00 - Our favourite add-ons
  • 65:00 - We go to Annecy

In this podcast: Hjalti, Francesco, Andy, Pablo, Sybren

Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic

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14 comments
Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
May 18th, 2016

I hope you get this in time for recording the next one_ Yesterday i was wondering, you guys have been in amsterdam (most of you) on and off for at least 3 years now... at least hjalti, pablo, andy and francesco.. have you learnt how to speak dutch yet?, is any of you involved with more people than the Blender Foundation's?, are you liking amsterdam to maybe stay for good?. All these questions raised because I'm figuring out a way to move to an other country, maybe australia or canada... netherlands would be great too. lastly, thank you guys for updating those reels, I'm showing my students every week a few updates on your project so they look up to what you're doing =)

Forgotten Fantasies
Forgotten Fantasies
May 18th, 2016

savetheSybren

Grady Pruitt
Grady Pruitt
May 14th, 2016

In the discussion about add-ons, I heard several mentions of Amaranth... Is this still working with 2.77 and any plans on updating it, Pablo?

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
May 15th, 2016

@Grady Pruitt: it works, just get the development builds where it comes built in https://builder.blender.org/download/

Marko Matosevic
Marko Matosevic
May 13th, 2016

Victor is amazing. Is there any thoughts about creating a customisable character like cgcookies flexirig and maximo fuse?

<deleted>
<deleted>
May 13th, 2016

@Marko Matosevic: We already have! Did you give the GlassHalf FlexiRig a try yet? :) https://cloud.blender.org/p/glass-half/#569d6044c379cf445461293e

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Steve  Babb
Steve Babb
May 12th, 2016

Great pod cast!

The new texture feature is amazing!!! Fantastic work and of course thank you.

I also found your thoughts on addons very interesting. I'm amazing at how many tool shelf addons there are that sort of break the native workflow of Blender.

Oktay Pocan
Oktay Pocan
May 12th, 2016

Hi there! I wish we could upload our self-made models, textures, shaders etc. to Blender Cloud and share it with all Cloud subscribers with permissive licenses. We can create a well curated collection of assets and browse and download directly into our Blender scene.

I think this will get more people to use Blender and subscribe to the Cloud. For instance, there are many 3ds Max users in architectural visualization field, and many rely on ready-made models to quickly realize their projects. We can create a model library that can be directly accessed from Blender and selected model can be appended into Blender scene.

As a model library Blendswap is nice, but there are no standards to models and there are many very low quality stuff. Cloud should never be like that, it should only accept properly done models, textures etc. There must be some strict criteria like Turbosquid's Checkmate. I would upload quite a few models, I'm sure there are many people would so. A large collection of models, textures, maps, shaders, HDRIs, sounds and animations would attract interest and Blender Cloud could have more subscribers. And if possible, give users chance to create their own video tutorials. Makers of these videos must strictly adhere to certain rules to maintain quality. Current collection of tutorials in the Cloud can be used as a guide.

If such a system is developed I'd volunteer as curator to check the quality and approve the uploaded models etc.

<deleted>
<deleted>
May 18th, 2016

@Oktay Pocan: We're working on it! More and more features are rolling into the Cloud, and sharing between Cloud subscribers is on our radar as well.

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Steve Cypert
Steve Cypert
May 12th, 2016

There are quite a few addon files, including the Blender Cloud project bundle addon;, that don't work for me. My guess is that developers don't test for Win10 compatibility.

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
May 12th, 2016

@Steve Cypert: i'm using W10 and no problems with any addon whatsoever so far.

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
May 12th, 2016

Oh guys, you're missing out with the lack of addons! like: import images as planes, export to after effects, separate renderlayers and passes, dynamic parent, Fchannnel Muter, Fscrub timeline, Selection Restrictor, Selective Unhide, Channel Isolate and Frame... and there are a few that i want to improve to be able to use in production like the Show Sihlouette ones, or the Ghost Frame's one

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
May 12th, 2016

@Luciano Muñoz: oh, edit linked library and advanced boomsmash!

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
May 12th, 2016

Ohh, thanks sybren for reading my questions and concerns, and also taking them into account!, you guys are doing fantastic work, keep it up!. Btw, the new depsgraph speed improvements are in the current master? i mean so i can download a developer build and test the speed improvements ?

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