Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
In production
Wing It!
2023
Charge
2022
Sprite Fright
2021
Project Highlights
Storm
Rigging R&D
DOGWALK
Interactive
Gold
Showcase
House of Chores
Article
  • Agent 327

Weekly #36

  • 17 Jan 2017
  • 1 min read
Francesco Siddi
Francesco Siddi Author
Report Problem

We are back with the weeklies in 2017. Animation production continues, with Nathan working on a new sequence, where the Agent finds out he is being tracked by Boris!

Since Nathan is working remotely at the moment, Hjalti is providing him feedback via Blender Cloud. Check out this highly specific video about shot 13-going_down to get an idea.

Next to animation reviews, Hjalti has been working on multiple animations shots (Agent walks into barbershop, Agent searches mirror, etc.)

Kjartan continued his work on Wu Manchu , which will take several days as anticipated. So much care and love is going into those textiles...

Make sure you check out the high-resolution images in the weekly folder!

Kjartan

Beau is preparing to wrap-up his work on the Henchmen, so he presented some soon-to-be-final rendered poses. He will get another round of feedback from the team this week and most likely end up with some great poster material!

Andy has been working on more final-looking renders, as well as damaged variations of some hero assets (Agent watch and the hair drier). He wrote detailed notes in his weekly folder.

Andy

More Blender Cloud videos

Both Colin and Juan Pablo have uploaded some videos for the team on Blender Cloud, respectively a feedback session on the overall progress of the film, and a technical demo on how to work with the henchmen rigs (based on Blenrig)

![Colin](https://i.imgur.com/cqPUvCG.png) ## Flamenco render manager

After a few weeks of hard work, Sybren showcased a working prototype for the upcoming version of Flamenco, our render management software. More news about it will be coming soon.

Join to leave a comment.

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite