Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Sprite Fright

Animation: Motivation & Advice

Gerard covers his background, motivations for becoming an animator, Blender-specific advice, and animation advice in general.
  • Open Movies
  • 24 Aug 2021
  • 4 min read
Christian Bunyan
Christian Bunyan Author
Report Problem

Sprite Fright is the new open movie, currently in production. You can follow its progress here on the Cloud.

Gerard Manresa Ortega hails from Barcelona, and works as a 3D animator on Sprite Fright. In this interview, Gerard covers his background, motivations for becoming an animator, Blender-specific advice, and animation advice in general.

Why Animation?

“I started in 3D as a generalist,” Gerard says. “I like video games and wanted to know more about how they were made. Through this, I discovered animation, and I started to understand how feature films were animated. I paid attention to the details and the complex process required to bring a character to life. I just loved it. So I ended up at Pepe School Land studying animation. It is such a great school; I met amazing people. Some of them even ended up working at Blender Studio.”

For Gerard, animation is all about the journey. “You’ve been working for days on a shot,” he says. “And then one day you see it rendered and it's beautiful. Or you see the evolution of Sprite Fright overall. Every Friday, we have a weekly meeting, with updated work. It’s super cool to see how it changes and gets closer to the final look.”

The part Gerard has been waiting for: a fully animated, fully rendered shot.

The Road To Sprite Fright

“I’ve been animating for three years,” Gerard says. “Two of those were at Pepe Land, so this is my first real job. I’m really, really happy to be part of the Sprite Fright team.”

“Previously, I worked at a studio here in Barcelona, doing short animations for video games. I also worked on a Christmas commercial, which was super cool as I got to animate some cute forest animals. It was cool as a first experience because you have to learn how to work fast: the quotas on commercials are crazy.”

Gerard, Meet The Nonlinear Animation Editor

“One thing I learned on Sprite Fright is how to use the Nonlinear Animation Editor,” Gerard says. “I didn’t even know it existed before working here. I’m not an expert on all it can do, but here on Sprite Fright we use it to switch the animation from ones to twos. With the NLA, you can add modifiers to your action like noise or limits, but the one that I use is stepped interpolation. With this, you can choose the value at which your animation will step. So you can set the value to two, forcing the animation to play every two frames and it sticks to that duration, ignoring one frame of the interpolation and jumping directly to the next. Another thing you can do is add an offset to choose the frame you want to step.”

Gerard continues: “In my workflow, I use stepped interpolation with background characters. On the main characters, I like to have full control of which frames I'm showing, but with the backgrounds they are generally on loops, so the NLA is perfect. I can animate with bezier curves, and set the character to twos with the NLA.”

Gerard uses the NLA for background characters because they're usually on loops.

Gerard, Meet The Annotate Tool

“Another favorite part of my workflow is the annotate tool. It’s a very fast way of doing draw overs. What I like the most is just pressing ‘D’, and you’re drawing. It's amazing! In 3D we don’t have onion skin, so the annotate tool is great for drawing to check the spacing, for example. One cool thing you can also do is to set the annotate tool to draw in ‘view’. Which means that you draw through the camera. If the camera is moving, the drawing will move with it.”

For this shot, Gerard used the annotate tool -- especially helpful as the camera moves dramatically throughout.

Animation Means Consistency

One final, big picture hint from Gerard. “Follow a style guide. When a few animators work with the same character, you need rules to make everything consistent. For instance, some characters have their mouth shapes more rounded while others’ have more angular mouth shapes.” For Sprite Fright’s style guide, look here.


To keep updated with Gerard’s work, have a look at the weekly production logs. Interested in animation? Consider this post, and this one too, both from Rik.

Subscribe to Blender Studio today

Join Blender Studio and get access to hundreds of hours of training, production assets and files from the Open Movies. All on a platform that lets you learn at your own pace, in your own time.
Subscribe for €11.50/month

Join to leave a comment.

3 comments
Pawel Szlaga
Pawel Szlaga
Aug. 29th, 2021

That's going to be Great Movie , really I need to find the time and check all of your videos from production so much learn  and can't wait for Premiere ;)

Jonathan Mbau
Jonathan Mbau
Aug. 26th, 2021

Awesome stuff, im really looking forward to this.  Quick question, were you familiar with blender when you started working on the project, or did you have to get trained? Thanks

Gerard Manresa Ortega
Gerard Manresa Ortega
Aug. 30th, 2021

@Jonathan Mbau Thanks a lot Jonathan!! Yes I was familiar with blender. I studied using Blender at Pepe School Land.

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite