“No story, maximum impact” is a production mantra that Ton pitched for the first time during the development of Sintel. As we all know, that did not work as expected: there was quite a story in the end!
While it’s easy to get triggered by such a statement, there is definitely an exciting challenge in finding the balance between minimal storytelling and outstanding technical execution. Blender Studio has grown since then, and after more than a decade, it’s time to try this again!
Today the Blender Studio team is excited to announce Project Heist (development title). This project is inspired by the game cinematics and realtime demos formats, and it’s meant to be a high-visual-impact, action-packed 2-minutes-long animation.
The main goals for this project are:
The short will be directed by Hjalti Hjalmarsson with production design by Andy Goralczyk and produced by the Blender Studio team. The production timeline is approximately 7 months, with the upcoming months dedicated to visual development, R&D and working with the Blender developers to align as many technical targets as possible.
As always, we are going share all aspects of this journey here on the Blender Studio website. You can already follow the first steps of the development at the Project Heist page.
Amazing! So very excited to see this as it progresses.
Very exited news, I saw in the gallery amazing work that you have right now.
I'm sure a lot of amazing things will come from this project!
¡Amazing!
Very exciting, can't wait and hope for the best!
Can't wait to see the finished product.
great news, I think doing something different from time to time is great. The concept sounds very promissing
Hjalti and Andy directing and designing a movie again - SO much looking forward to this!
wowowowowow
Great news, love to see the developments to come, I will follow along. If any support of any kind is needed, just ask.
I'm already sure this will be awesome! And I will support you guys now and always! Good luck and god's skill, always a bit of luck is helpful! :)
YES!! Us game developers are loving this! Blender is a pre-eminant film tool, but for game work it needs some attention, PBR, baking, texturing, so happy about this!!
Thanks to all the Studio. I am very interested in realism and I intend to follow your project very closely.
Excellent news hope that community will have opportunities to get involved.
Good news, I can't wait to see what it could give with the constraints you chose! Hopefully it will help in the development !
I have a question for the whole studio. Do you think one day to make an open movie but not only realized by the people who are in the blender studio, but by the blender community. A real open movie whereas the code, everyone is "free" to participate by following a general line moderated by the responsible, who will validate each asset, give some feedback. Like pull request for the code, or wikipedia editions, which allows everyone to really invest in the project. This would of course require a pipeline to sort people out, banning if needed people who would slow down the project more than anything else. But if it works, it could prove that it is possible to make a film in a truly participative, decentralized, open source way, through collective intelligence and sharing of skills.
@softyoda Decentralizing creativity is quite challenging, crowdsourcing it even more so. The focus of Blender Studio is to push the limits of Blender and share production knowledge with the community. Organizing a distributed open movie production is currently not of strategic importance so it's not likely to happen in the near future.
@softyoda Yeah - I'd have to second Francesco's sentiments. Crowdsourcing creative content would be a nightmare. I worked as an Art Director for a game company for 14 years and dealt with a lot of outsourced assets. In a lot of cases, they required more work to "fix" and critique / recycle than having the assets built in-house (and we were PAYING for this). Given the epidemic of people who can't meet a deadline when they're being paid, let alone working "for free", the need for matching styles, quality and technical requirements, the difficulty of finding talent of adequate skill ... and someone to wrangle all the (remote) cats, it would be extremely difficult.
@Joe Williamsen yeah the OP just needs to read back over the Sintel experience of crowd sourcing asssts. TLDR not good
@David mcsween Ok, thanks a lot for the constructive answers. Do you have any links about the crowdsourced assets of Sintel ? I wasn't in the 3D world in this age. I wish to understand more what are the real difference between crowdsourced code and article/documentation, and assets/creation. There are some platforms like HitRECord that are used in some productions to crowdsource assets for production. But I'm not very familiar with it as it isn't really in the open source philosophy and often ask for nonspecialized art like 2D illustration.
Amazing Looking forward to it. Wish you good luck and lets some great blender action ..
Very excited to see a project with high realism goal. This I believe will turn more heads towards Blender from the whole industry !
Really excited for this one :-) Remind me a bit of this DevTalk thread :D
@Francis Jasmin https://devtalk.blender.org/t/a-break-from-cartoonish-open-movies/21145 Thx a lot for your amazing work !
Great news. It is very exciting, I hope to be able to follow the process of the short film. thank you!!
In only7 months, huh? Wow! This will be such a great learning opportunity.
Absolutely wonderful announcement, I am thrilled to both see the short and follow the development of the features needed. Community has been asking for realism-focused stuff for a while now and it's great to see Blender Studio coming up with such a project!
Definitely a good plan. One of the biggest criticisms I see often is that Blender only produces stylized output.
Great news, excited :-)
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